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General Tabletop Discussion
*TTRPGs General
Preferences regarding "save to resist" vs. "roll to hit" mechanics?
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<blockquote data-quote="5ekyu" data-source="post: 7551566" data-attributes="member: 6919838"><p>I use PAR Players Always Roll.</p><p></p><p>If the NPC orc throws a spear at your PC you roll d20 +AC. Success indicates not successful. Failure is a hit.</p><p>If your PCs throw Hold Person on the NPC orc, you roll d20+DC to see if the orc is held or not. Success is held, failure is not. (DC is your character's spell save DC.)</p><p></p><p>For the player it's the same numbers shown on their sheets already.</p><p></p><p>So, the "static target DC" is on the NPC side always.</p><p></p><p>Works great - for years and years - in many different systems. All that is required is like 3m of math when I decide to use it for a game and then I just writes that blocks listing the NPC with "AR 25" say instead of "+3 attack bonus" etc.</p><p></p><p>When they roll a natural 1 on their "armor check" and take a crit, then roll their own damage - it's something.</p><p></p><p>In no small part I think this helps them see it as NPCs vs them, not me vs them, because I am not actively rolling the attack or damage against them. It puts more spotlight on them - as the center for resolution. It's more action movie like John McC dodging bullet swarms and blocking or taking punches instead of focusing on the villain shooter.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7551566, member: 6919838"] I use PAR Players Always Roll. If the NPC orc throws a spear at your PC you roll d20 +AC. Success indicates not successful. Failure is a hit. If your PCs throw Hold Person on the NPC orc, you roll d20+DC to see if the orc is held or not. Success is held, failure is not. (DC is your character's spell save DC.) For the player it's the same numbers shown on their sheets already. So, the "static target DC" is on the NPC side always. Works great - for years and years - in many different systems. All that is required is like 3m of math when I decide to use it for a game and then I just writes that blocks listing the NPC with "AR 25" say instead of "+3 attack bonus" etc. When they roll a natural 1 on their "armor check" and take a crit, then roll their own damage - it's something. In no small part I think this helps them see it as NPCs vs them, not me vs them, because I am not actively rolling the attack or damage against them. It puts more spotlight on them - as the center for resolution. It's more action movie like John McC dodging bullet swarms and blocking or taking punches instead of focusing on the villain shooter. [/QUOTE]
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Preferences regarding "save to resist" vs. "roll to hit" mechanics?
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