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<blockquote data-quote="Scott Christian" data-source="post: 8098636" data-attributes="member: 6901101"><p>First, that is awesome! I visited the Yukon twice. Both times left an impression on me. What an explorers paradise. </p><p></p><p>As for writing, generally find a restaurant or pub. Sit outside. Pen and paper. And write for a few hours. These notes are ideas, outlines, good quotes, you name it. Sometimes during that process I will text out an idea to friends to see if they add to it.</p><p></p><p>Then the actual work begins. Sit down. Organize the notes. Begin writing on the computer. I have a template for each type of module.</p><p> </p><ul> <li data-xf-list-type="ul">Adventures are short and no longer than ten pages. They are one shots. I call them map, mystery, monster. Basically, a hook, a unique battle map, and a new creature. These are designed to be placed anywhere. My last one was a bottle of wine with a label. The label had a map and one of the PC's happened to recognize the place. It's an adventure they can choose to go down or not.</li> <li data-xf-list-type="ul">Quests are four to eight sessions. Generally run between 100-150 pages. They are supposed to create a complete story arc. There are pieces in there for character arcs as well. These are obviously labor intensive. They have unique magic items, monsters, an appendix, flow chart, multiple maps, etc. They all do stay in the same area though. My last one was the desert city of Ash Shazar and its surrounding area.</li> <li data-xf-list-type="ul">Explorations are sandboxes. They detail the city proper using two to five paragraphs for each important shop, area, etc. It details the history, economics and geography of the city. Then the larger part details the wilds, the lands outside or under the city. They detail the mysterious, the uncharted - the deadly. I try to tie several of the wild areas to places within the city. For example, a frequent customer that doesn't talk at a pub that "lost their tongue" at the Roils, an area off the road near the rough river rapids. These run around fifty pages.</li> </ul><p></p><p>The last part is making the maps (I use Inkarnate) and adding graphics to the books. (I buy them at DriveThru. I also don't spend a ton of money. Mostly collections of black and white sketches.) I don't publish any of these, but do attempt to print several copies and mail them to gaming friends that I have moved away from throughout the years. Many of them have playtested, for lack of a better word, these adventures. They inevitably made them much better than they would have been had I been left to my own designs.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8098636, member: 6901101"] First, that is awesome! I visited the Yukon twice. Both times left an impression on me. What an explorers paradise. As for writing, generally find a restaurant or pub. Sit outside. Pen and paper. And write for a few hours. These notes are ideas, outlines, good quotes, you name it. Sometimes during that process I will text out an idea to friends to see if they add to it. Then the actual work begins. Sit down. Organize the notes. Begin writing on the computer. I have a template for each type of module. [LIST] [*]Adventures are short and no longer than ten pages. They are one shots. I call them map, mystery, monster. Basically, a hook, a unique battle map, and a new creature. These are designed to be placed anywhere. My last one was a bottle of wine with a label. The label had a map and one of the PC's happened to recognize the place. It's an adventure they can choose to go down or not. [*]Quests are four to eight sessions. Generally run between 100-150 pages. They are supposed to create a complete story arc. There are pieces in there for character arcs as well. These are obviously labor intensive. They have unique magic items, monsters, an appendix, flow chart, multiple maps, etc. They all do stay in the same area though. My last one was the desert city of Ash Shazar and its surrounding area. [*]Explorations are sandboxes. They detail the city proper using two to five paragraphs for each important shop, area, etc. It details the history, economics and geography of the city. Then the larger part details the wilds, the lands outside or under the city. They detail the mysterious, the uncharted - the deadly. I try to tie several of the wild areas to places within the city. For example, a frequent customer that doesn't talk at a pub that "lost their tongue" at the Roils, an area off the road near the rough river rapids. These run around fifty pages. [/LIST] The last part is making the maps (I use Inkarnate) and adding graphics to the books. (I buy them at DriveThru. I also don't spend a ton of money. Mostly collections of black and white sketches.) I don't publish any of these, but do attempt to print several copies and mail them to gaming friends that I have moved away from throughout the years. Many of them have playtested, for lack of a better word, these adventures. They inevitably made them much better than they would have been had I been left to my own designs. [/QUOTE]
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