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Preferred Initiative Style?
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<blockquote data-quote="touc" data-source="post: 8096472" data-attributes="member: 19270"><p>After 20+ years using AD&D's speed factor, 3.5/5E d20 roll, and 5E variant (weapon speed), settled on a homebrew variant inspired by Greyhawk Initiative where general player choice of action determines the die you roll each round for initiative. How you apply this action on your turn and where you move is up to you. Been using it weekly since 2017 with a few groups (ironing out the wrinkles over time), and it's been a blast. It's quick, easy to learn, and removes the absurdity of predictable turns. </p><p></p><p>I've posted ad nauseum about this type of system before, but in summary the game moves a ton faster when everyone, including the DM, figures out loosely what they're aiming to do in advance rather than one at at time. The game moves even faster when the "honesty system" kicks in and the DM can trust his players without asking what they're doing during the "declaration phase." <em>Players might still want to speak up if they're doing something that might impact others, such as casting a Wall of Fire, but many rounds, I've found a group that's played with each other long enough just...knows...what needs to be done without saying it.</em></p></blockquote><p></p>
[QUOTE="touc, post: 8096472, member: 19270"] After 20+ years using AD&D's speed factor, 3.5/5E d20 roll, and 5E variant (weapon speed), settled on a homebrew variant inspired by Greyhawk Initiative where general player choice of action determines the die you roll each round for initiative. How you apply this action on your turn and where you move is up to you. Been using it weekly since 2017 with a few groups (ironing out the wrinkles over time), and it's been a blast. It's quick, easy to learn, and removes the absurdity of predictable turns. I've posted ad nauseum about this type of system before, but in summary the game moves a ton faster when everyone, including the DM, figures out loosely what they're aiming to do in advance rather than one at at time. The game moves even faster when the "honesty system" kicks in and the DM can trust his players without asking what they're doing during the "declaration phase." [I]Players might still want to speak up if they're doing something that might impact others, such as casting a Wall of Fire, but many rounds, I've found a group that's played with each other long enough just...knows...what needs to be done without saying it.[/I] [/QUOTE]
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