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General Tabletop Discussion
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Preferred Length of Side Quests?
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<blockquote data-quote="Mad_Jack" data-source="post: 8775821" data-attributes="member: 6750306"><p>It can definitely work if it's absolutely clear from the start (or at least rapidly becomes obvious) that this is not a place that the party can "clear", and that they're taking a huge risk just on a quick "in-and-out" trip...</p><p></p><p>Perhaps the wizard only provides them with the means to access a particular portion of the dungeon, and explains that they'll be unable to access the rest of it without acquiring other means (which the wizard may or may not have and be willing to trade to the party)...</p><p> If the place is well-known to be a site of some ancient evil which constantly spawns undead, or the reputed lair of some master vampire or lich, etc., which is clearly and obviously above the party's level - as repeatedly pointed out by anyone who even sees the party headed in the place's general direction - it can end up becoming an ongoing Side Project for the party to keep hitting the place every few levels in order to eventually take it down.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8775821, member: 6750306"] It can definitely work if it's absolutely clear from the start (or at least rapidly becomes obvious) that this is not a place that the party can "clear", and that they're taking a huge risk just on a quick "in-and-out" trip... Perhaps the wizard only provides them with the means to access a particular portion of the dungeon, and explains that they'll be unable to access the rest of it without acquiring other means (which the wizard may or may not have and be willing to trade to the party)... If the place is well-known to be a site of some ancient evil which constantly spawns undead, or the reputed lair of some master vampire or lich, etc., which is clearly and obviously above the party's level - as repeatedly pointed out by anyone who even sees the party headed in the place's general direction - it can end up becoming an ongoing Side Project for the party to keep hitting the place every few levels in order to eventually take it down. [/QUOTE]
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