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General Tabletop Discussion
*Dungeons & Dragons
Preferred way of running large dungeon crawls?
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<blockquote data-quote="aco175" data-source="post: 8956309" data-attributes="member: 27385"><p>We tend to use the 4e printed maps that came with modules and the 3e Dungeon Tiles which we have a few collections of. I assemble the map as the players go deeper, but eventually I need to get rid of the old encounters to make room on the table or if I need the tiles to build the new room out of. We mostly gave up on having players draw the map while exploring. I guess on a large delve, I could have them check to see if they get lost or such, but we mostly handwave this. </p><p></p><p>I recently found Christmas wrapping paper as a way to draw maps. The inside of the paper has 1" squares inside. Not sure why I never figured it out before, but I bought a roll after last Christmas at 90% off and was able to make some of the larger encounters from the Against the Giants caverns and it is nice to have them made beforehand. I thought about making a larger map like a scroll and have new encounters roll out as the old ones roll up behind the PCs. I think this is also something another company has as their thing.</p></blockquote><p></p>
[QUOTE="aco175, post: 8956309, member: 27385"] We tend to use the 4e printed maps that came with modules and the 3e Dungeon Tiles which we have a few collections of. I assemble the map as the players go deeper, but eventually I need to get rid of the old encounters to make room on the table or if I need the tiles to build the new room out of. We mostly gave up on having players draw the map while exploring. I guess on a large delve, I could have them check to see if they get lost or such, but we mostly handwave this. I recently found Christmas wrapping paper as a way to draw maps. The inside of the paper has 1" squares inside. Not sure why I never figured it out before, but I bought a roll after last Christmas at 90% off and was able to make some of the larger encounters from the Against the Giants caverns and it is nice to have them made beforehand. I thought about making a larger map like a scroll and have new encounters roll out as the old ones roll up behind the PCs. I think this is also something another company has as their thing. [/QUOTE]
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Preferred way of running large dungeon crawls?
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