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Pregens vs Lvl 6 Gnoll Marauders (pics inside!)
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<blockquote data-quote="UngeheuerLich" data-source="post: 4173958" data-attributes="member: 59057"><p>You are probably right: now the default assumption is the coin flip chance of hitting, making hp more like stamina points. So you are hit on a regular basis. </p><p></p><p>Still: i am concerned... i am mostly sure my concerns are unfounded... still i need some time to get used to it. Also I am concerned about the lack of bard, because I recently play a lot with girls, who favour them... (and also they are my favourite class... yes, i have been mocked enough for that, thanks^^)</p><p></p><p>So I believe in the new edition... but I think i still need some time to get used to it. I played 3.5 a lot. I always preferred LVL 2-7 and fights versus multiple enemies, I began to hate 3.x npc building... but without houserules (only variants from 3.0 DMG), 3.5 worked fine in these low levels. I just had to watch a bit over my players and remember them from time to time, that balanced chars are more fun than minmaxed (either with words or deeds - minmaxed monsters anyone).</p><p></p><p>My main concern is: loss of one important roleplaying part: no need for "healers" because of too abstract hp (they go up and down a lot - probably no possibility for lasting wounds). High HP for starting chars are an indicator. </p><p>When I first read bloodied, i thought about a condition, when you start receiving real wounds... With 24 HP at the beginning but with some penalties once you reached half of that, I would have been more pleased... Still, i think my concerns are mostly unfounded but they are there...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4173958, member: 59057"] You are probably right: now the default assumption is the coin flip chance of hitting, making hp more like stamina points. So you are hit on a regular basis. Still: i am concerned... i am mostly sure my concerns are unfounded... still i need some time to get used to it. Also I am concerned about the lack of bard, because I recently play a lot with girls, who favour them... (and also they are my favourite class... yes, i have been mocked enough for that, thanks^^) So I believe in the new edition... but I think i still need some time to get used to it. I played 3.5 a lot. I always preferred LVL 2-7 and fights versus multiple enemies, I began to hate 3.x npc building... but without houserules (only variants from 3.0 DMG), 3.5 worked fine in these low levels. I just had to watch a bit over my players and remember them from time to time, that balanced chars are more fun than minmaxed (either with words or deeds - minmaxed monsters anyone). My main concern is: loss of one important roleplaying part: no need for "healers" because of too abstract hp (they go up and down a lot - probably no possibility for lasting wounds). High HP for starting chars are an indicator. When I first read bloodied, i thought about a condition, when you start receiving real wounds... With 24 HP at the beginning but with some penalties once you reached half of that, I would have been more pleased... Still, i think my concerns are mostly unfounded but they are there... [/QUOTE]
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