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Pregnant Players & The Effect On Games
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<blockquote data-quote="GQuail" data-source="post: 4528876" data-attributes="member: 30709"><p>It's not so much that I can't end the game - as you say, I've got 5 or six months, and that's easilly thirty odd sessions. The problem is ending the game <em>well</em>. After all those years there's a lot of loose plot threads which really need to be brought together before completion; the group are in the middle of a fetch quest (akin to the wand of seven parts) which might be awkward to drop midway; and my group just aren't very good at focusing on gaming, leading to quite a few sessions were not much happens. It looks like I';ve got thirty or so sessions left to go from 0 to Epic End, but it feels a lot more constraining in practice.</p><p></p><p>The real concern I have is that ending to a timetable rather than when I felt comfortable with ending will lead to a poor campaign end and, by extension, a poor campaign memory overall. ("The last jazz note is the most important" and all that) There have been a few other occasions in the past where I'd had to amend the game because of real-life events - for example, one player gave me a weeks notice that he was leaving for a year and so we had to restart from our hiatus earlier, cram two sessions in one week and blast through a plot I had in mind for four to eight sessions.</p><p></p><p>Now, this time round I have much more warning: the kind of problems I'm talking about before were more a week or two's notice and I dealt with that poorly. Still, it's a precedent that has me a touch concerned.</p></blockquote><p></p>
[QUOTE="GQuail, post: 4528876, member: 30709"] It's not so much that I can't end the game - as you say, I've got 5 or six months, and that's easilly thirty odd sessions. The problem is ending the game [i]well[/i]. After all those years there's a lot of loose plot threads which really need to be brought together before completion; the group are in the middle of a fetch quest (akin to the wand of seven parts) which might be awkward to drop midway; and my group just aren't very good at focusing on gaming, leading to quite a few sessions were not much happens. It looks like I';ve got thirty or so sessions left to go from 0 to Epic End, but it feels a lot more constraining in practice. The real concern I have is that ending to a timetable rather than when I felt comfortable with ending will lead to a poor campaign end and, by extension, a poor campaign memory overall. ("The last jazz note is the most important" and all that) There have been a few other occasions in the past where I'd had to amend the game because of real-life events - for example, one player gave me a weeks notice that he was leaving for a year and so we had to restart from our hiatus earlier, cram two sessions in one week and blast through a plot I had in mind for four to eight sessions. Now, this time round I have much more warning: the kind of problems I'm talking about before were more a week or two's notice and I dealt with that poorly. Still, it's a precedent that has me a touch concerned. [/QUOTE]
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