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<blockquote data-quote="RC Hagy" data-source="post: 1179023" data-attributes="member: 6164"><p>Actually, for something I just threw out their I like the migratory stuff too... I want it back!</p><p></p><p>Limiting feats for story, have to love it. I was having different clans, each with their own 'feat path'. Then the surrounding races would have some new ones. Lost tomes or scrolls as the rest of the world was explored for books outside of core.</p><p></p><p>Now that I think of it my class list was even smaller than what you were thinking of.</p><p></p><p>One last thing on the feat thing... I was planning on adding a skill/feat 'holding pattern' starting at third level. This would allow the player to hold a feat or skill points for a level or two before chosing something. </p><p>I mean, if you are going to be meeting elves in a week or two, why waste a slot when you might learn something even more useful for the region you are entering. </p><p>You mention trogs and L-men... why not have kobolds specific to another races region. That race would <em>have</em> a reason for whirlwind attack. </p><p></p><p>Under current rules you must take everything when the level is gained... makes sense when everything is allowed. When things are limited (not removed mind ya... just limited) allowing slack in the acquisition rules makes little more sense.</p><p></p><p>Then again, that is me... and no one 'round here listens to me much (think on that before using anything I have written <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ).</p><p></p><p></p><p>Hagy</p><p>Vermont</p></blockquote><p></p>
[QUOTE="RC Hagy, post: 1179023, member: 6164"] Actually, for something I just threw out their I like the migratory stuff too... I want it back! Limiting feats for story, have to love it. I was having different clans, each with their own 'feat path'. Then the surrounding races would have some new ones. Lost tomes or scrolls as the rest of the world was explored for books outside of core. Now that I think of it my class list was even smaller than what you were thinking of. One last thing on the feat thing... I was planning on adding a skill/feat 'holding pattern' starting at third level. This would allow the player to hold a feat or skill points for a level or two before chosing something. I mean, if you are going to be meeting elves in a week or two, why waste a slot when you might learn something even more useful for the region you are entering. You mention trogs and L-men... why not have kobolds specific to another races region. That race would [I]have[/I] a reason for whirlwind attack. Under current rules you must take everything when the level is gained... makes sense when everything is allowed. When things are limited (not removed mind ya... just limited) allowing slack in the acquisition rules makes little more sense. Then again, that is me... and no one 'round here listens to me much (think on that before using anything I have written :D ). Hagy Vermont [/QUOTE]
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