Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Prehistoric Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mach2.5" data-source="post: 1179268" data-attributes="member: 12834"><p>A major theme for such a setting should be survivalism. There are no taverns selling the latest imported fish, no meat markets, etc. You hunt for your food and likely, hunting with poor weapons (even with the skills of a warrior) is not always succesfull. The players should know what its like to not have some of the basic things that standard settings have. The effects of weather should be emphasized a well: hot, humid days wear away on someone tracking prey across the land while cold balmy nights can give even hardened humans a rough night's sleep. Also, stressing the strangeness of things that are considered 'normal' to you and I like storms and snow. To your players: "The spirits of the sky form slowly over the hours above your head as you travel, dark forboding. You know that soon they will unleash their rage against the spirits of the earth that they war against with torrents of water and winds of rage." I.E., a storm is brewing.</p><p></p><p>Also note that their weapons will be of poor materials and make and will not likely last very long. Skin packs (for carrying things) should break and need replaced, flint and stone weapons will break as well leaving the poor PC helpless at times.</p><p></p><p>As for limiting spellcasters, I guess if you flavor the casters correctly, you need not limit anything. Clerics and druids could both worship nature, spirits, animism, limited polytheism, shamanism, ancestor worship, or any number of very ancient religeous styles. Arcane magic could come in pre vodoo, witch docter, herbalism, or other such quasi-scientific forms. Arcane magic could also be more elemental in nature as well for a twist.</p><p></p><p>As for classes, I'd say allow the cleric, druid, and bards (although really work to make the bards more fitting than the standard minstrel, like seers and oracle as an example).</p><p></p><p>I'd also suggest that you stress the savage nature of such times. Incorporating Critical Hits: Torn Asunder from Bastion Press could easily add a touch of brutality to combat itself.</p><p></p><p>Make a list of potential adversaries as you have with lizard men and trogs. Are these blatant adversaries (i.e. do the PCs know that these are the enemy?). If so, add another not so well known one, or make these foes only the front lines of a more behind the scenes enemy like yuan-ti. In fact, if you want some twists, make the humanoids the ones with the emerging civilizations while the humans, dwarves, and elves are all quite primitive. It need not be an actual empire, but even a collection of expanded settlements like pre-city states can give the non humans an alien and powerful feel.</p><p></p><p>Anyhow, I hope it works out for you. I'd love to hear more if you start working on the setting. I've always liked the idea of playing in a very primal and primitive setting. Good luck.</p></blockquote><p></p>
[QUOTE="Mach2.5, post: 1179268, member: 12834"] A major theme for such a setting should be survivalism. There are no taverns selling the latest imported fish, no meat markets, etc. You hunt for your food and likely, hunting with poor weapons (even with the skills of a warrior) is not always succesfull. The players should know what its like to not have some of the basic things that standard settings have. The effects of weather should be emphasized a well: hot, humid days wear away on someone tracking prey across the land while cold balmy nights can give even hardened humans a rough night's sleep. Also, stressing the strangeness of things that are considered 'normal' to you and I like storms and snow. To your players: "The spirits of the sky form slowly over the hours above your head as you travel, dark forboding. You know that soon they will unleash their rage against the spirits of the earth that they war against with torrents of water and winds of rage." I.E., a storm is brewing. Also note that their weapons will be of poor materials and make and will not likely last very long. Skin packs (for carrying things) should break and need replaced, flint and stone weapons will break as well leaving the poor PC helpless at times. As for limiting spellcasters, I guess if you flavor the casters correctly, you need not limit anything. Clerics and druids could both worship nature, spirits, animism, limited polytheism, shamanism, ancestor worship, or any number of very ancient religeous styles. Arcane magic could come in pre vodoo, witch docter, herbalism, or other such quasi-scientific forms. Arcane magic could also be more elemental in nature as well for a twist. As for classes, I'd say allow the cleric, druid, and bards (although really work to make the bards more fitting than the standard minstrel, like seers and oracle as an example). I'd also suggest that you stress the savage nature of such times. Incorporating Critical Hits: Torn Asunder from Bastion Press could easily add a touch of brutality to combat itself. Make a list of potential adversaries as you have with lizard men and trogs. Are these blatant adversaries (i.e. do the PCs know that these are the enemy?). If so, add another not so well known one, or make these foes only the front lines of a more behind the scenes enemy like yuan-ti. In fact, if you want some twists, make the humanoids the ones with the emerging civilizations while the humans, dwarves, and elves are all quite primitive. It need not be an actual empire, but even a collection of expanded settlements like pre-city states can give the non humans an alien and powerful feel. Anyhow, I hope it works out for you. I'd love to hear more if you start working on the setting. I've always liked the idea of playing in a very primal and primitive setting. Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Prehistoric Campaign
Top