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Prehistoric Campaign
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1179319" data-attributes="member: 4441"><p>I think a really good example of what kinds of things prehistoric characters could do as a campaign could be ripped from the Clan of the Cave Bear series (Clan of the Cave Bear, Valley of Horses, Mammoth Hunters, Plains of Passage, and Shelters of Stone) by Jean M. Auel. </p><p></p><p>There are big, sometimes well-planned hunts, some of which can go wrong with disasterous consequences, dangerous weather, wild animals, interacting with different and possibly hostile foreign tribes (if the party is traveling), and other things. If you've read the series, consider some of the following parts for ideas:</p><p></p><p>Ayla's taming of Whinney, Baby, and Wolf - taming wild animals was all but unheard up, and when she did it, she was often considered an evil spirit when first encountered, or often elevated high above her own station when she tried to convince others that it was nothing special that she had done.</p><p></p><p>Hunt gone wrong - Thonolan and Jondalar's disaterous rhino hunt and their subsequent meeting of the Sharamudoi. When one was injured, he may have quickly died if circumstances hadn't conspired to bring a healer to him.</p><p></p><p>Encountering the Wolf Women of the S'Armunai - Twisted by a slightly crazed and evil leader, Alya and Jondalar took it upon themselves to set things right.</p><p></p><p>Crossing the Great Mother River - Nearly dying in the process of doing something as simple as traveling could show the PCs how different this raw new world is.</p><p></p><p>Encountering the flatheads (Clan) - Other types of people exist in the world, but are thought of as animals by the rest of humanity. How could you convince them otherwise?</p><p></p><p>Just some suggestions. And if you haven't read the series, I'd highly recommend it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1179319, member: 4441"] I think a really good example of what kinds of things prehistoric characters could do as a campaign could be ripped from the Clan of the Cave Bear series (Clan of the Cave Bear, Valley of Horses, Mammoth Hunters, Plains of Passage, and Shelters of Stone) by Jean M. Auel. There are big, sometimes well-planned hunts, some of which can go wrong with disasterous consequences, dangerous weather, wild animals, interacting with different and possibly hostile foreign tribes (if the party is traveling), and other things. If you've read the series, consider some of the following parts for ideas: Ayla's taming of Whinney, Baby, and Wolf - taming wild animals was all but unheard up, and when she did it, she was often considered an evil spirit when first encountered, or often elevated high above her own station when she tried to convince others that it was nothing special that she had done. Hunt gone wrong - Thonolan and Jondalar's disaterous rhino hunt and their subsequent meeting of the Sharamudoi. When one was injured, he may have quickly died if circumstances hadn't conspired to bring a healer to him. Encountering the Wolf Women of the S'Armunai - Twisted by a slightly crazed and evil leader, Alya and Jondalar took it upon themselves to set things right. Crossing the Great Mother River - Nearly dying in the process of doing something as simple as traveling could show the PCs how different this raw new world is. Encountering the flatheads (Clan) - Other types of people exist in the world, but are thought of as animals by the rest of humanity. How could you convince them otherwise? Just some suggestions. And if you haven't read the series, I'd highly recommend it. :) [/QUOTE]
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