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<blockquote data-quote="Tonguez" data-source="post: 2967165" data-attributes="member: 1125"><p>Barbarian, Savage Bard (Story-Teller), Cleric, Druid, </p><p></p><p>Rogue - <em>Sneaking into enemy camp is still viable as is kidnapping women, rustling stock and stealing religious artifacts </em> </p><p>Sorcerer - <em>keep. Personally I think ALL MAGIC should be Divine, so a Divine Scorcerer?</em> </p><p>Fighter - <em>personally I'd make Fighter a PrC and have Warrior be the main fighting class</em></p><p>Ranger - <em>replace with a Hunter class</em></p><p>Also Aristocrat needs to be included as a PC class</p><p></p><p>Also need a Shaman (although Druid could work especially using the Aspects of Nature variant). </p><p> </p><p><strong>PrC Cave Wizard</strong> - <em>the Cave Wizard stores their magic as pictographs on the walls of 'Painted Caves' in which they must <em>meditate</em> (ie enter a trance) each morning. The Caves are greatly prized and fiercely defended</em> </p><p>*Perhaps this could be the only Arcane Magic class</p><p>** Painted Caves can serve as the Dungeons of the Prehistoric World and as valuable treasures in their own right (Adventure: The Return to the Lost Cave of Og)</p><p></p><p><strong>PrC Spirit Champion</strong> (Savage Paladin) - <em>The Spirit Champion is the chosen vessel of a beast spirit (Wolf, Lion, Boar, Shark, Velociraptor) whom the Champion carries into battle against others. The spirit endows their champion with power to benefit their allies and in return the Spirit is able to feed on the souls of the enemy (ie smite)</em></p><p>*Spirit Champions must be <em>Lawful</em> in order to control the (usually chaotic) Spirit possessing them without going insane</p><p>** Replace Pokemount with PokeAnimal Companion (Wolf, Lion, Boar, Shark, Velociraptor etc) </p><p>*** Spirit Champions are usally War Leaders</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2967165, member: 1125"] Barbarian, Savage Bard (Story-Teller), Cleric, Druid, Rogue - [I]Sneaking into enemy camp is still viable as is kidnapping women, rustling stock and stealing religious artifacts [/I] Sorcerer - [I]keep. Personally I think ALL MAGIC should be Divine, so a Divine Scorcerer?[/I] Fighter - [I]personally I'd make Fighter a PrC and have Warrior be the main fighting class[/I] Ranger - [I]replace with a Hunter class[/I] Also Aristocrat needs to be included as a PC class Also need a Shaman (although Druid could work especially using the Aspects of Nature variant). [B]PrC Cave Wizard[/B] - [I]the Cave Wizard stores their magic as pictographs on the walls of 'Painted Caves' in which they must [I]meditate[/I] (ie enter a trance) each morning. The Caves are greatly prized and fiercely defended[/I] *Perhaps this could be the only Arcane Magic class ** Painted Caves can serve as the Dungeons of the Prehistoric World and as valuable treasures in their own right (Adventure: The Return to the Lost Cave of Og) [B]PrC Spirit Champion[/B] (Savage Paladin) - [I]The Spirit Champion is the chosen vessel of a beast spirit (Wolf, Lion, Boar, Shark, Velociraptor) whom the Champion carries into battle against others. The spirit endows their champion with power to benefit their allies and in return the Spirit is able to feed on the souls of the enemy (ie smite)[/I] *Spirit Champions must be [I]Lawful[/I] in order to control the (usually chaotic) Spirit possessing them without going insane ** Replace Pokemount with PokeAnimal Companion (Wolf, Lion, Boar, Shark, Velociraptor etc) *** Spirit Champions are usally War Leaders [/QUOTE]
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