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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Preliminary idea: Humanoid monster Hit Point-shaving.
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<blockquote data-quote="Rachel" data-source="post: 5135400" data-attributes="member: 88033"><p><strong>@Amaroq</strong>: Thread hijacker! KIDDING </p><p> </p><p>Let me address: As per your <em>Fourth</em> point, that's waaaay off. Since I've been beating this proverbial dead horse across at least 3 separate threads, let me clarify for a final time what I "want".</p><p> </p><p><u>Less hit points for humanoid creatures</u>. <em>Just humanoids</em>. Because (most) humanoids should be less durable to damage than (many) magical beasts (with a few exceptions). Orcs with hundreds of hit points--too unrealistic for my abstraction abilities. A manticore with hundreds of hp, yes! Squishy squishy humanoids with hundreds of hp, no! Because a humanoid <em>can only be so tough</em>. </p><p> Now, I dont want to unduly unbalance them by reducing humanoid hp to a point it makes humanoids far less of a challenge. But I do want them to be a bit weaker when it comes to taking damage. Im <em>not</em> trying to get <em>everyone</em> to hit <em>harder</em>. If I wanted that, I would be saying <em>all</em> monsters should have hp shaved (not just humanoids). Or, I would have suggested some form of damage increase (like those ones you so perfectly modeled above in your post). Not sure where you could have gotten the idea in your <em>Fourth</em> point from...?</p><p> </p><p>Okay so I cannot use any damage increases...because they would work <em>across-the-board</em> against <em>everything</em>, and I am just trying to shave a little durability off humanoids only....</p><p> </p><p>Hope this clarifies.</p></blockquote><p></p>
[QUOTE="Rachel, post: 5135400, member: 88033"] [B]@Amaroq[/B]: Thread hijacker! KIDDING Let me address: As per your [I]Fourth[/I] point, that's waaaay off. Since I've been beating this proverbial dead horse across at least 3 separate threads, let me clarify for a final time what I "want". [U]Less hit points for humanoid creatures[/U]. [I]Just humanoids[/I]. Because (most) humanoids should be less durable to damage than (many) magical beasts (with a few exceptions). Orcs with hundreds of hit points--too unrealistic for my abstraction abilities. A manticore with hundreds of hp, yes! Squishy squishy humanoids with hundreds of hp, no! Because a humanoid [I]can only be so tough[/I]. Now, I dont want to unduly unbalance them by reducing humanoid hp to a point it makes humanoids far less of a challenge. But I do want them to be a bit weaker when it comes to taking damage. Im [I]not[/I] trying to get [I]everyone[/I] to hit [I]harder[/I]. If I wanted that, I would be saying [I]all[/I] monsters should have hp shaved (not just humanoids). Or, I would have suggested some form of damage increase (like those ones you so perfectly modeled above in your post). Not sure where you could have gotten the idea in your [I]Fourth[/I] point from...? Okay so I cannot use any damage increases...because they would work [I]across-the-board[/I] against [I]everything[/I], and I am just trying to shave a little durability off humanoids only.... Hope this clarifies. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Preliminary idea: Humanoid monster Hit Point-shaving.
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