RangerWickett
Legend
At RPGNow: http://www.rpgnow.com/product/139769/ZEITGEIST-The-Gears-of-Revolution-Premium-Handouts-Act-One

For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it.
This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock versions. The card set is useful for both Pathfinder and D&D 4E games, and when they mention game mechanics, alternate stats are presented on each side of the handout.
If you already have the Act One compilation, 90% of the pack is just reformatted versions of material already in the adventures. For instance, during the Kaybeau Arms Fair in adventure three, it'd be nice to have a handy reference for the players as they navigate the place. But the adventure has secret information on the same page as stuff that is public knowledge, so we made a handout that doesn't have any spoilers.
The pack also includes 8 x 10 sized versions of the Lanjyr continental and the Risur national map, stats of ships of the RHC, a map of the RHC headquarters, dramatis personae of who the PCs should know at the start of the campaign, and then a variety of stuff they'll discover along the way.
There's also one bit that we didn't come up with until the hardcover had already gone to print: secrets of the Vekeshi Mystics. I could say "Buy the handouts to learn the secrets," but you know your players like cool props, so you'll buy them anyway. For reference, though, here's that two-page handout. Players should not read this unless you're playing a Vekeshi Mystic.
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For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it.
This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock versions. The card set is useful for both Pathfinder and D&D 4E games, and when they mention game mechanics, alternate stats are presented on each side of the handout.
If you already have the Act One compilation, 90% of the pack is just reformatted versions of material already in the adventures. For instance, during the Kaybeau Arms Fair in adventure three, it'd be nice to have a handy reference for the players as they navigate the place. But the adventure has secret information on the same page as stuff that is public knowledge, so we made a handout that doesn't have any spoilers.
The pack also includes 8 x 10 sized versions of the Lanjyr continental and the Risur national map, stats of ships of the RHC, a map of the RHC headquarters, dramatis personae of who the PCs should know at the start of the campaign, and then a variety of stuff they'll discover along the way.
There's also one bit that we didn't come up with until the hardcover had already gone to print: secrets of the Vekeshi Mystics. I could say "Buy the handouts to learn the secrets," but you know your players like cool props, so you'll buy them anyway. For reference, though, here's that two-page handout. Players should not read this unless you're playing a Vekeshi Mystic.
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