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Prep is Not Play. . . Or is it?
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<blockquote data-quote="HaroldTheHobbit" data-source="post: 9679834" data-attributes="member: 7031679"><p>Prep isn’t play. I see it as a craft in itself with the purpose of creating optimal conditions for max fun during play sessions, and constantly molding and remolding campaign frames, based on both player actions in play and my own ideas to give the campaing openings and directions to twist and bloom in interesting ways.</p><p></p><p>Nowadays, to me that means I spend the majority of my prep time developing interesting NPCs, intrigues and conspiracies for the characters to interact with, and constantly updating and developing the npcs and moving parts based on the players actions. I also spend a bit of time to make the inevitable conflict set pieces as fun and engaging as possible, but that is not my favourite part of prep.</p><p></p><p>The above is true for all systems I GM.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 9679834, member: 7031679"] Prep isn’t play. I see it as a craft in itself with the purpose of creating optimal conditions for max fun during play sessions, and constantly molding and remolding campaign frames, based on both player actions in play and my own ideas to give the campaing openings and directions to twist and bloom in interesting ways. Nowadays, to me that means I spend the majority of my prep time developing interesting NPCs, intrigues and conspiracies for the characters to interact with, and constantly updating and developing the npcs and moving parts based on the players actions. I also spend a bit of time to make the inevitable conflict set pieces as fun and engaging as possible, but that is not my favourite part of prep. The above is true for all systems I GM. [/QUOTE]
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Prep is Not Play. . . Or is it?
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