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Prep is Not Play. . . Or is it?
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<blockquote data-quote="BookTenTiger" data-source="post: 9680065" data-attributes="member: 6685541"><p>Traditionally, prep has been a big part of play for me. In the past I would often prep whole campaign worlds, or come up with systems to randomly generate adventures or settings or encounters, even knowing it would probably not be used. When I ran campaigns, I actively and purposefully over-prepped because I found it fun. For example, in a campaign that had a lot of saints as part of its religion, I created an entire Random Saint Generator that would create a saint's name, what they were the patron of, and in-game benefits for praying to that saint. It never got used, but it was a lot of fun to make!</p><p></p><p>Since having a kid, though, my creative time has become limited, and I'm finding it more difficult to enjoy prep time. I wrote in my post-mortem for a one-shot I recently ran about finding the prep time frustrating, even though I did have fun creating the adventure. I think that exposure to no-prep games like Ironsworn have also opened my eyes to other ways to run games.</p><p></p><p>I'm sure when my son is in school and I have more time on my hands I'll find myself enjoying prep again. But for now it's a detriment to my play, not a part of it.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9680065, member: 6685541"] Traditionally, prep has been a big part of play for me. In the past I would often prep whole campaign worlds, or come up with systems to randomly generate adventures or settings or encounters, even knowing it would probably not be used. When I ran campaigns, I actively and purposefully over-prepped because I found it fun. For example, in a campaign that had a lot of saints as part of its religion, I created an entire Random Saint Generator that would create a saint's name, what they were the patron of, and in-game benefits for praying to that saint. It never got used, but it was a lot of fun to make! Since having a kid, though, my creative time has become limited, and I'm finding it more difficult to enjoy prep time. I wrote in my post-mortem for a one-shot I recently ran about finding the prep time frustrating, even though I did have fun creating the adventure. I think that exposure to no-prep games like Ironsworn have also opened my eyes to other ways to run games. I'm sure when my son is in school and I have more time on my hands I'll find myself enjoying prep again. But for now it's a detriment to my play, not a part of it. [/QUOTE]
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