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<blockquote data-quote="Radiating Gnome" data-source="post: 1322692" data-attributes="member: 150"><p>First: Run. Start running now. </p><p></p><p>But, if you can't run . . . .</p><p></p><p>Well, you didn't have Stoneskin on your list of spells, and that seems like a pretty serious oversight. You will need that.</p><p></p><p>Read the rest of this assuming a cheesy Limited Wish solution won't work (and it shouldn't):</p><p></p><p>As for the rest -- If you're going to have any chance at all against a dragon played at all intelligently, do everything you can to focus on the abilities of that archer. The bottom line is that the Archer is going to be your best weapon in this fight. </p><p></p><p>The trick is that the dragon's main advantage is it's speed -- played smart, the dragon will cruise through, snatch on party member, fly off to some moutaintop, and eat the party member. Then she might pass through and snatch another. </p><p></p><p>A dragon that size will have snatch, and such a high grapple bonus that there is no way for a snatched victim to escape. Once snatched, it's just a matter of time, and the dragon will probably use it's speed to get away from the rest of the party so it can chew on it's victim in peace.</p><p></p><p>There's no percentage for the dragon to stick around and slug it out toe to toe with your melee specialists. They will never be able to keep up with the dragon, unless you can do something to negate the speed advantage. They may get a swat in when the dragon goes by, but that's about it. </p><p></p><p>The best thing your half-ogre storm giants will be able to do is give the archer cover, and try to make sure the archer isn't the first one snatched. </p><p></p><p>The Dragon's SR and massive saves will make the spellcasters practically useless -- they will need to focus on spells that don't require SR checks. </p><p></p><p>You might be able to use the Limited Wish to try an EarthBind, forceage, or something else that might be able to keep the dragon from using it's speed. Not that you can expect that to work while the dragon can still cast spells, and escape with a quick teleport -- counterspelling will help keep it from escaping that way. If you're lucky enough to slow it down with one of those spells in the first place.</p><p></p><p>Still, the best way to keep the dragon from using it's speed against you is not a spell at all -- you need to find something important enough to the dragon that it will slug it out toe to toe rather than trying to cull individuals from the party and kill them one at a time. Maybe it's the dragon's horde, but I wouldn't count on it. You're going to have to get to know your dragon.</p><p></p><p>That archer, though -- the deepwood sniper will be able to hit the dragon from long range, and do damage pretty consistently. After a few rounds of getting sniped at, the Archer can expect to be the dragon's primary target (while the melee types chase it around pointlessly, and the wizard's spells wash off the dragon's thick hide). Once the dragon has isolated and snatched up the sniper, it'll be all over for the party. So the big lugs need to stay near the archer and do what they can to keep that from happening. And I doubt that will work for long. </p><p></p><p>So, again, after all of that, I say run. Run fast and hard. Change your name. And pray the dragon does not find you.</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 1322692, member: 150"] First: Run. Start running now. But, if you can't run . . . . Well, you didn't have Stoneskin on your list of spells, and that seems like a pretty serious oversight. You will need that. Read the rest of this assuming a cheesy Limited Wish solution won't work (and it shouldn't): As for the rest -- If you're going to have any chance at all against a dragon played at all intelligently, do everything you can to focus on the abilities of that archer. The bottom line is that the Archer is going to be your best weapon in this fight. The trick is that the dragon's main advantage is it's speed -- played smart, the dragon will cruise through, snatch on party member, fly off to some moutaintop, and eat the party member. Then she might pass through and snatch another. A dragon that size will have snatch, and such a high grapple bonus that there is no way for a snatched victim to escape. Once snatched, it's just a matter of time, and the dragon will probably use it's speed to get away from the rest of the party so it can chew on it's victim in peace. There's no percentage for the dragon to stick around and slug it out toe to toe with your melee specialists. They will never be able to keep up with the dragon, unless you can do something to negate the speed advantage. They may get a swat in when the dragon goes by, but that's about it. The best thing your half-ogre storm giants will be able to do is give the archer cover, and try to make sure the archer isn't the first one snatched. The Dragon's SR and massive saves will make the spellcasters practically useless -- they will need to focus on spells that don't require SR checks. You might be able to use the Limited Wish to try an EarthBind, forceage, or something else that might be able to keep the dragon from using it's speed. Not that you can expect that to work while the dragon can still cast spells, and escape with a quick teleport -- counterspelling will help keep it from escaping that way. If you're lucky enough to slow it down with one of those spells in the first place. Still, the best way to keep the dragon from using it's speed against you is not a spell at all -- you need to find something important enough to the dragon that it will slug it out toe to toe rather than trying to cull individuals from the party and kill them one at a time. Maybe it's the dragon's horde, but I wouldn't count on it. You're going to have to get to know your dragon. That archer, though -- the deepwood sniper will be able to hit the dragon from long range, and do damage pretty consistently. After a few rounds of getting sniped at, the Archer can expect to be the dragon's primary target (while the melee types chase it around pointlessly, and the wizard's spells wash off the dragon's thick hide). Once the dragon has isolated and snatched up the sniper, it'll be all over for the party. So the big lugs need to stay near the archer and do what they can to keep that from happening. And I doubt that will work for long. So, again, after all of that, I say run. Run fast and hard. Change your name. And pray the dragon does not find you. -rg [/QUOTE]
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