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<blockquote data-quote="Gilrion" data-source="post: 1323733" data-attributes="member: 1141"><p>Unfortunately, I think you're right about the ethereal plane. Too bad, there goes your only (though slim) chance to sneak up on the dragon.</p><p></p><p></p><p></p><p></p><p>The problem is the dragon's blindsight. With this as an (Ex) ability with a range of 360 feet the dragon need not bother with spot or listen checks.</p><p></p><p></p><p></p><p></p><p>I wasn't suggesting they gate in three solars--that was a joke (a bad one, if you will). I suppose the solar could gate in a succession of his best buddies, but that's just cheese. Besides, one solar is more than enough to deal with most threats.</p><p>I think summoning a powerful servant of your deity should be something doable by a cleric of high enough power. It should not be done frivolously, and always to further the deity's cause. If the solar cannot come for some reason, then it does not. A gate opens before it, and he doesn't step into it--or he does, hears what the cleric has to say, and wishes him luck--the solar may have better things to do.</p><p>Still, I dislike the holier-than-thou attitude many people use to portray solars and such powerful servants. As a 17th level cleric, you are a powerful servant youself, and even if all you are trying to save is some backwater prime world, those are your deities' followers that will die if you fail. In a system governed by faith, such a quest is worth a moment's attention. Anyway, that's just my opinion: I think clerics should be able to summon solars and planetars on rare, unique ocasions to further their deities' cause. I believe this is one such situation. Despite all this, it's a moot point: no outsiders allowed, apparently.</p><p></p><p>Sorry about the hijack. Good luck with Ashardalon.</p></blockquote><p></p>
[QUOTE="Gilrion, post: 1323733, member: 1141"] Unfortunately, I think you're right about the ethereal plane. Too bad, there goes your only (though slim) chance to sneak up on the dragon. The problem is the dragon's blindsight. With this as an (Ex) ability with a range of 360 feet the dragon need not bother with spot or listen checks. I wasn't suggesting they gate in three solars--that was a joke (a bad one, if you will). I suppose the solar could gate in a succession of his best buddies, but that's just cheese. Besides, one solar is more than enough to deal with most threats. I think summoning a powerful servant of your deity should be something doable by a cleric of high enough power. It should not be done frivolously, and always to further the deity's cause. If the solar cannot come for some reason, then it does not. A gate opens before it, and he doesn't step into it--or he does, hears what the cleric has to say, and wishes him luck--the solar may have better things to do. Still, I dislike the holier-than-thou attitude many people use to portray solars and such powerful servants. As a 17th level cleric, you are a powerful servant youself, and even if all you are trying to save is some backwater prime world, those are your deities' followers that will die if you fail. In a system governed by faith, such a quest is worth a moment's attention. Anyway, that's just my opinion: I think clerics should be able to summon solars and planetars on rare, unique ocasions to further their deities' cause. I believe this is one such situation. Despite all this, it's a moot point: no outsiders allowed, apparently. Sorry about the hijack. Good luck with Ashardalon. [/QUOTE]
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