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<blockquote data-quote="Radiating Gnome" data-source="post: 1324653" data-attributes="member: 150"><p>Of course. We can do that, too. </p><p></p><p>In a fight with the PCs, Ashardalon has to keep a few things in mind:</p><p></p><p>1. In a toe-to-toe fight with the whole party, Ashardalon's advantages are minimized. Use speed and mobility to spread the party out so that you can take them on piecemeal -- even if snatch and grab won't work very well, do what you can to divide the party.</p><p></p><p>2. Magic is not your friend. Sure, it helps, but it helps the PCs more. An antimagic field will leave you with most of your advantages and leave the PCs with very few of theirs. If you can, have the spell cast on an area ahead of time, in a specific location, and the lure the PCs into it. Then pounce. This works especially well if they come at you in a confined space where it's hard to use your mobility to it's full advantage.</p><p></p><p>3. Don't be caught alone. Have minions handy to distract the PCs while you pick them off one at a time. Golems make good minions -- you don't have to pay them, they don't steal from you, and they will dish out a load of hurt on those annoying melee types. </p><p></p><p>4. As for specific character types and how to handle them: Dominate the melee types (they have notoriously low will saves). Archers, especially elves, and immune to charm, so snatch and grab them if you can. Mages and clerics can give you trouble if they're played smart, but in most cases your SR and saves will make them easy to ignore. If you can snatch them and kill them one on one while keeping your distance from the melee types, do it. </p><p></p><p>5. Your breath weapon is great against hordes of little targets, but it will be remarkably useless against the PCs. They'll be protected from the energy type you can breathe (unless they're profoundly stupid), about 1/3-1/2 of them will have evasion or improved evasion and will take little or no damage from it, and you can only use it every once in a while. Don't bother. </p><p></p><p>6. Use that phenomenal grapple check that you have -- snatch up targets in your claws, land on top of them and crush them into a fine paste, etc. Even if you don't run off to eat a target you've snatched, odds are you can hold them and crush them to death while they are unable to make any attack on you in return. </p><p></p><p>7. Take your time. Their spells will run out, your strength never will. </p><p></p><p>That's a good start . . . .</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 1324653, member: 150"] Of course. We can do that, too. In a fight with the PCs, Ashardalon has to keep a few things in mind: 1. In a toe-to-toe fight with the whole party, Ashardalon's advantages are minimized. Use speed and mobility to spread the party out so that you can take them on piecemeal -- even if snatch and grab won't work very well, do what you can to divide the party. 2. Magic is not your friend. Sure, it helps, but it helps the PCs more. An antimagic field will leave you with most of your advantages and leave the PCs with very few of theirs. If you can, have the spell cast on an area ahead of time, in a specific location, and the lure the PCs into it. Then pounce. This works especially well if they come at you in a confined space where it's hard to use your mobility to it's full advantage. 3. Don't be caught alone. Have minions handy to distract the PCs while you pick them off one at a time. Golems make good minions -- you don't have to pay them, they don't steal from you, and they will dish out a load of hurt on those annoying melee types. 4. As for specific character types and how to handle them: Dominate the melee types (they have notoriously low will saves). Archers, especially elves, and immune to charm, so snatch and grab them if you can. Mages and clerics can give you trouble if they're played smart, but in most cases your SR and saves will make them easy to ignore. If you can snatch them and kill them one on one while keeping your distance from the melee types, do it. 5. Your breath weapon is great against hordes of little targets, but it will be remarkably useless against the PCs. They'll be protected from the energy type you can breathe (unless they're profoundly stupid), about 1/3-1/2 of them will have evasion or improved evasion and will take little or no damage from it, and you can only use it every once in a while. Don't bother. 6. Use that phenomenal grapple check that you have -- snatch up targets in your claws, land on top of them and crush them into a fine paste, etc. Even if you don't run off to eat a target you've snatched, odds are you can hold them and crush them to death while they are unable to make any attack on you in return. 7. Take your time. Their spells will run out, your strength never will. That's a good start . . . . -rg [/QUOTE]
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