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Preparation tips? New DM
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<blockquote data-quote="Micah" data-source="post: 1416218" data-attributes="member: 16412"><p>My husband dm's and we play together as characters in another campaign. He's very good with rules, probability, game balance, and just the mechanics of the whole set-up.</p><p> </p><p>I want to learn to DM and I want to learn the game better. It all intrigues me and I'd love to use it as a creative outlet and down the line with my kids - (Been thinking about trying a simplified Redwall setting with animal "races".) I need to work on my understanding of the mechanics though.</p><p> </p><p>So I'm going to try a session for my husband to go through after which he can tell me where to go back to the drawing board.</p><p> </p><p>I picked out Hollow Threats in Dungeon #96 because it was the simplest one I could find that he hadn't read yet.<img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p> </p><p>So far I've figured out a map of Fogly some jotted notes on major NPC's such as personality and motivations - how they might respond should the PC's try to get them to fight (roll the 20 on a diplomacy check) otherwise they flee, etc.</p><p> </p><p>I've worked on my villans too, looking up everything in the stat blocks, and trying to envision combat scenarios and tactics.</p><p> </p><p>I'm gonna mess up on combat. I know it. I am not good at numbers or rules. I keep trying to review the combat section in the PHB. Any tips on how to simplify and remember everything?</p></blockquote><p></p>
[QUOTE="Micah, post: 1416218, member: 16412"] My husband dm's and we play together as characters in another campaign. He's very good with rules, probability, game balance, and just the mechanics of the whole set-up. I want to learn to DM and I want to learn the game better. It all intrigues me and I'd love to use it as a creative outlet and down the line with my kids - (Been thinking about trying a simplified Redwall setting with animal "races".) I need to work on my understanding of the mechanics though. So I'm going to try a session for my husband to go through after which he can tell me where to go back to the drawing board. I picked out Hollow Threats in Dungeon #96 because it was the simplest one I could find that he hadn't read yet.:heh: So far I've figured out a map of Fogly some jotted notes on major NPC's such as personality and motivations - how they might respond should the PC's try to get them to fight (roll the 20 on a diplomacy check) otherwise they flee, etc. I've worked on my villans too, looking up everything in the stat blocks, and trying to envision combat scenarios and tactics. I'm gonna mess up on combat. I know it. I am not good at numbers or rules. I keep trying to review the combat section in the PHB. Any tips on how to simplify and remember everything? [/QUOTE]
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