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General Tabletop Discussion
*Dungeons & Dragons
Preparing dungeons without knowing the setting or campaign
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<blockquote data-quote="BookTenTiger" data-source="post: 9704377" data-attributes="member: 6685541"><p>At some point in the next few months I'm going to be starting a new campaign. When I start a new campaign, I like to create the setting collaboratively with the players, and even come up with campaign and adventure arcs together.</p><p></p><p>(I know this isn't everyone's cup of tea, but collaboration like this is my favorite way to run D&D!)</p><p></p><p>One of the challenges is that this is going to be a busy school year for me. So in terms of adventure planning, I'm just not going to have a ton of prep time.</p><p></p><p>I'm going to have some free time this week so I'm thinking of designing a few "blank" dungeons that I could plug into whatever adventures I want to run.</p><p></p><p>The question is, what should I preplan in a dungeon if I don't know what style of campaign, setting, or adventure it's going to be used in?</p><p></p><p>I figure drawing maps is the most basic of what I could do. I could also design each dungeon around a different generic goal: a collect-the-keys dungeon, a find-three-objects dungeon, a defeat-the-big-bad dungeon.</p><p></p><p>I don't want to populate the dungeons with specific monsters because I don't know if the characters will be exploring an all-human setting, or a Greek Myths setting, or a Lord of the Rings setting... But could I put in some generic enemy names like "low level guards" or "at-level stealth strikers" or "high-level beast"?</p><p></p><p>What are your thoughts? How would you go about designing dungeons without knowing what kind of campaign or setting they will be used in? How detailed would you get?</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9704377, member: 6685541"] At some point in the next few months I'm going to be starting a new campaign. When I start a new campaign, I like to create the setting collaboratively with the players, and even come up with campaign and adventure arcs together. (I know this isn't everyone's cup of tea, but collaboration like this is my favorite way to run D&D!) One of the challenges is that this is going to be a busy school year for me. So in terms of adventure planning, I'm just not going to have a ton of prep time. I'm going to have some free time this week so I'm thinking of designing a few "blank" dungeons that I could plug into whatever adventures I want to run. The question is, what should I preplan in a dungeon if I don't know what style of campaign, setting, or adventure it's going to be used in? I figure drawing maps is the most basic of what I could do. I could also design each dungeon around a different generic goal: a collect-the-keys dungeon, a find-three-objects dungeon, a defeat-the-big-bad dungeon. I don't want to populate the dungeons with specific monsters because I don't know if the characters will be exploring an all-human setting, or a Greek Myths setting, or a Lord of the Rings setting... But could I put in some generic enemy names like "low level guards" or "at-level stealth strikers" or "high-level beast"? What are your thoughts? How would you go about designing dungeons without knowing what kind of campaign or setting they will be used in? How detailed would you get? [/QUOTE]
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