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<blockquote data-quote="Shadowslayer" data-source="post: 2651203" data-attributes="member: 8400"><p>Well, bear in mind that's all you really need. Everything else is flavor.</p><p></p><p>So, I guess you need to know exactly what you want to improve. I always write out an encounter roster with stats and hit points etc, so its all in the same place. I like to keep my PC cheat sheet up to date. Other helpful things might be an NPC roster and a location roster (significant places in town etc) Both of these can have a simple point form summary and a page number. I find those last two quite handy. Don't need the whole stat block, just a summary and page number. ALWAYS a page number.</p><p></p><p>By the way, the location/NPC roster for me assumes a small or medium sized town. Doing this for a large project might get a bit unweildy. Beware that if you're doing a lot of conversions to something prepublished, it can sometimes take a lot more work than writing your own stuff.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 2651203, member: 8400"] Well, bear in mind that's all you really need. Everything else is flavor. So, I guess you need to know exactly what you want to improve. I always write out an encounter roster with stats and hit points etc, so its all in the same place. I like to keep my PC cheat sheet up to date. Other helpful things might be an NPC roster and a location roster (significant places in town etc) Both of these can have a simple point form summary and a page number. I find those last two quite handy. Don't need the whole stat block, just a summary and page number. ALWAYS a page number. By the way, the location/NPC roster for me assumes a small or medium sized town. Doing this for a large project might get a bit unweildy. Beware that if you're doing a lot of conversions to something prepublished, it can sometimes take a lot more work than writing your own stuff. Hope this helps. [/QUOTE]
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