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Preparing Hellknight Hill
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<blockquote data-quote="kenada" data-source="post: 8110539" data-attributes="member: 70468"><p>This is good stuff. We almost always use minis, but I’ve been trying to develop the habit of framing things like it’s theater of the mind. I haven’t asked my players what they thought about it (although now I’m curious), but I feels like it flows more smoothly.</p><p></p><p>Another thing I’ve been doing is playing with is narrative timing in combat. We still use turns and so on, but I sometimes frame the next player’s turn as the conclusion of the previous player’s turn. That’s a technique I developed running Dungeon World. Using your example:</p><p></p><p><em>GM (to fighter 1 but also everyone): So the just wizard came up and sprayed fire everywhere. You’re a little singed, but two of the plants got burnt, and one just got completely torched. Its spores went up, and it’s damaged pretty badly. Oh, and he got the zombie too, so your path is clear, but the other fighter’s still got one in front of them. What do you do?</em></p><p></p><p>One caveat is we play with rolls and results as public information (except for secret checks, of course). The wizard would already know what I rolled and what the result was mechanically, so instead of restating that narratively to the wizard, I work it into the framing of the fighter’s turn. If those things are kept secret, it might not work as well.</p></blockquote><p></p>
[QUOTE="kenada, post: 8110539, member: 70468"] This is good stuff. We almost always use minis, but I’ve been trying to develop the habit of framing things like it’s theater of the mind. I haven’t asked my players what they thought about it (although now I’m curious), but I feels like it flows more smoothly. Another thing I’ve been doing is playing with is narrative timing in combat. We still use turns and so on, but I sometimes frame the next player’s turn as the conclusion of the previous player’s turn. That’s a technique I developed running Dungeon World. Using your example: [I]GM (to fighter 1 but also everyone): So the just wizard came up and sprayed fire everywhere. You’re a little singed, but two of the plants got burnt, and one just got completely torched. Its spores went up, and it’s damaged pretty badly. Oh, and he got the zombie too, so your path is clear, but the other fighter’s still got one in front of them. What do you do?[/I] One caveat is we play with rolls and results as public information (except for secret checks, of course). The wizard would already know what I rolled and what the result was mechanically, so instead of restating that narratively to the wizard, I work it into the framing of the fighter’s turn. If those things are kept secret, it might not work as well. [/QUOTE]
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Preparing Hellknight Hill
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