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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Preparing my first D&D4E session
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<blockquote data-quote="Pabloj" data-source="post: 4399731" data-attributes="member: 67652"><p>Greetings! I don´t know if there is any thread with the same topic. If so, please feel free to direct me there and close this one (this forum needs search tool <span style="font-family: 'Wingdings'"><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span>)</p><p></p><p></p><p> I finally got my books this weekend (I´m in Uruguay, South America), so the time has come: I´m preparing my group´s first D&D 4e adventure. They have all played 3.x and some of them started playing back with AD&D. They are all pretty open minded and have quite an optimistic view on 4e, so I won’t have to worry about game trolling or something like that.</p><p></p><p></p><p> I have some questions and doubts. Maybe you can help me out:</p><p></p><p></p><p>[FONT=&quot]<img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" />[/FONT] What adventure should I run?</p><p></p><p></p><p> I really want to have a one session adventure that presents all the new cool stuff about 4E: tactical combat that includes different kinds of monsters (solos, skirmishers, minions) and preferably in different environments that present a challenge in themselves. I would also like to present the skill challenge rules, especially something like the sample negotiation in the books. It would also be cool if I get a chance to show Rituals and how they work. Bottom line: I want a really good overview on what´s new and shiny about 4E. Can I go with the GameDay 2008 adventure (haven´t read it yet), the KotSF (haven´t read it yet; can it be run in a single session?) or should I prepare my own adventure? </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> What about characters?</p><p></p><p></p><p> I was going to premake the characters as to speed up thing and get into playing right away. Also, most of my group doesn´t understand English, so I would have to translate lots of things.</p><p></p><p></p><p> I was wondering if creating the chars above level 1. I mean, making them level 2 to have a utility power or level 3 or 4 to have even more power´s options (and allowing me to create some multiclass concepts I know my players like). What do you think?</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> Gaming Aids?</p><p></p><p></p><p>Are there any cheat sheets or gaming aids that I can use to help me and my group? Maybe a summary of combat or any other gaming aids? (If they are in Spanish, that would be even better). If not, what sort of gaming aid should I prepare before hand? I found this nice combat crib sheet, so I guess there might be other cool resources out there: <a href="http://www.enworld.org/forum/showthread.php?t=228749&page=1" target="_blank">http://www.enworld.org/forum/showthread.php?t=228749&page=1</a></p><p></p><p></p><p>Thanks for your answers!</p><p></p><p></p><p>Pablo</p></blockquote><p></p>
[QUOTE="Pabloj, post: 4399731, member: 67652"] Greetings! I don´t know if there is any thread with the same topic. If so, please feel free to direct me there and close this one (this forum needs search tool [FONT=Wingdings];)[/FONT]) I finally got my books this weekend (I´m in Uruguay, South America), so the time has come: I´m preparing my group´s first D&D 4e adventure. They have all played 3.x and some of them started playing back with AD&D. They are all pretty open minded and have quite an optimistic view on 4e, so I won’t have to worry about game trolling or something like that. I have some questions and doubts. Maybe you can help me out: [FONT="]:1:[/FONT] What adventure should I run? I really want to have a one session adventure that presents all the new cool stuff about 4E: tactical combat that includes different kinds of monsters (solos, skirmishers, minions) and preferably in different environments that present a challenge in themselves. I would also like to present the skill challenge rules, especially something like the sample negotiation in the books. It would also be cool if I get a chance to show Rituals and how they work. Bottom line: I want a really good overview on what´s new and shiny about 4E. Can I go with the GameDay 2008 adventure (haven´t read it yet), the KotSF (haven´t read it yet; can it be run in a single session?) or should I prepare my own adventure? :2: What about characters? I was going to premake the characters as to speed up thing and get into playing right away. Also, most of my group doesn´t understand English, so I would have to translate lots of things. I was wondering if creating the chars above level 1. I mean, making them level 2 to have a utility power or level 3 or 4 to have even more power´s options (and allowing me to create some multiclass concepts I know my players like). What do you think? :3: Gaming Aids? Are there any cheat sheets or gaming aids that I can use to help me and my group? Maybe a summary of combat or any other gaming aids? (If they are in Spanish, that would be even better). If not, what sort of gaming aid should I prepare before hand? I found this nice combat crib sheet, so I guess there might be other cool resources out there: [URL]http://www.enworld.org/forum/showthread.php?t=228749&page=1[/URL] Thanks for your answers! Pablo [/QUOTE]
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