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Preparing my first D&D4E session
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<blockquote data-quote="Danceofmasks" data-source="post: 4399748" data-attributes="member: 70765"><p>1) There aren't many options for adventures as yet, and nothing stands out so far as single session intros go.</p><p>If I have to make a suggestion, I'd go with kobold hall (in the DMG), since you already have it.</p><p> </p><p>2) The characters already have at-wills, utility, encounter, and daily at level 1. Depending on how adaptable your players are, higher level is fine, but to showcase mechanics, 1st level is ok.</p><p>I like 5th level 'cos there's an extra option of each type of power, as well as having (or expecting to having) magical equipment that works well for the character.</p><p> </p><p>3) Battlegrid and miniatures is a must. Well, not exactly a must, but it's what makes 4th edition cool. I'm a great fan of a pane of glass over a table. Very easy to slide the map (pre-drawn or whatever) underneath it, and whiteboard markers can be used on it.</p><p>Also, especially if the players don't have PHBs they can understand, you might want to print out spanish versions of their powers for them. Power cards are nice to have .. turning them over when used is much easier than flipping through a book.</p></blockquote><p></p>
[QUOTE="Danceofmasks, post: 4399748, member: 70765"] 1) There aren't many options for adventures as yet, and nothing stands out so far as single session intros go. If I have to make a suggestion, I'd go with kobold hall (in the DMG), since you already have it. 2) The characters already have at-wills, utility, encounter, and daily at level 1. Depending on how adaptable your players are, higher level is fine, but to showcase mechanics, 1st level is ok. I like 5th level 'cos there's an extra option of each type of power, as well as having (or expecting to having) magical equipment that works well for the character. 3) Battlegrid and miniatures is a must. Well, not exactly a must, but it's what makes 4th edition cool. I'm a great fan of a pane of glass over a table. Very easy to slide the map (pre-drawn or whatever) underneath it, and whiteboard markers can be used on it. Also, especially if the players don't have PHBs they can understand, you might want to print out spanish versions of their powers for them. Power cards are nice to have .. turning them over when used is much easier than flipping through a book. [/QUOTE]
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