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Preparing the perfect D&D 4e introductory session
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<blockquote data-quote="Pabloj" data-source="post: 4515794" data-attributes="member: 67652"><p>There is an upcoming games convention in my hometown and I want to run a good sample on what´s new and shiny about D&D 4e. I have some questions to share with you, as this would be my first 4e adventure either as player o DM. </p><p></p><p>(This thread might belong to the fan creation forum, not sure. Feel free to move it if it is so.)</p><p></p><p>Ok, I want to create an exciting, fast paced, about 4 hour gaming session. I was thinking about an rescue adventure: the heroes must rescue a kidnapped noble. I was planning on using the <a href="http://www.enworld.org/forum/general-rpg-discussion/210601-color-map-worldwide-d-d-gameday-2007-a.html" target="_blank">Frostsilver Map</a> from Game Day 2007, having losts of goblinoids as build up encounters and a climatic finale with either a Green or White Dragon and maybe a Drow and a Duergar to use the nice Darkness area and spice up the final encounter.</p><p></p><p>So, my questions are:</p><p></p><p>* Assuming 6 players, which level should they be? I was thinking about lvl 5, so they have a nice assortment of powers, but Im afraid it might be too much for a showcase session.</p><p></p><p>* I want to include some non combat elements, specially some skill challenges, maybe like the sample negotiation. What would a fun skill challenge would be?</p><p></p><p>* What kind of encounters shuold I build? I was eager to show the minions in action, plus give them a chance to see how they perform a group tactically speaking.</p><p></p><p>* I definetevly would like to include some rituals...</p><p></p><p>* Should I plan for the heores to take an extended rest before the final encounter?</p><p></p><p>Ok, this is enough for starters. More questions and doubts will come to mind. Anyway, thanks in advance for your answers.</p><p></p><p>Regards,</p><p></p><p>Pablo</p></blockquote><p></p>
[QUOTE="Pabloj, post: 4515794, member: 67652"] There is an upcoming games convention in my hometown and I want to run a good sample on what´s new and shiny about D&D 4e. I have some questions to share with you, as this would be my first 4e adventure either as player o DM. (This thread might belong to the fan creation forum, not sure. Feel free to move it if it is so.) Ok, I want to create an exciting, fast paced, about 4 hour gaming session. I was thinking about an rescue adventure: the heroes must rescue a kidnapped noble. I was planning on using the [URL="http://www.enworld.org/forum/general-rpg-discussion/210601-color-map-worldwide-d-d-gameday-2007-a.html"]Frostsilver Map[/URL] from Game Day 2007, having losts of goblinoids as build up encounters and a climatic finale with either a Green or White Dragon and maybe a Drow and a Duergar to use the nice Darkness area and spice up the final encounter. So, my questions are: * Assuming 6 players, which level should they be? I was thinking about lvl 5, so they have a nice assortment of powers, but Im afraid it might be too much for a showcase session. * I want to include some non combat elements, specially some skill challenges, maybe like the sample negotiation. What would a fun skill challenge would be? * What kind of encounters shuold I build? I was eager to show the minions in action, plus give them a chance to see how they perform a group tactically speaking. * I definetevly would like to include some rituals... * Should I plan for the heores to take an extended rest before the final encounter? Ok, this is enough for starters. More questions and doubts will come to mind. Anyway, thanks in advance for your answers. Regards, Pablo [/QUOTE]
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