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Preparing the perfect D&D 4e introductory session
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<blockquote data-quote="The Human Target" data-source="post: 4516163" data-attributes="member: 22574"><p>I would say have them be at level 3.</p><p>- A good monster selection.</p><p>- 2 Feats</p><p>-2 Encounter Powers (to my group Encounter powers are the bread and butter of 4E combat, and I know the game got a lot more fun for us when we hit 3rd and got 2 of them.)</p><p>-1 Utility</p><p></p><p>- Don't use a Solo monster. In my experience with 4E so far they take along time to battle, and while fun I don't think its great for an intro game. Use lots of minions, standard monsters, and for the finale use or create an elite monster. It will give the same "big bad evil guy" effect without as much of a struggle on both sides of the table. Plus, I generally think its best to end a promo type game on a high note (the PCs winning the day), and the group will have a better chance of that happening if they don't have to slug it out with a Solo.</p><p></p><p>Have only one skill challenge. And I myself would use the lowered errata'd skill DCs. To me PCs should win most skill challenges, just like they win most fights. The trick is to make it seem like they're having a hard time of it, even if they're not. The weight of a skill challenge's overall fun lays in the hands of the DM even more than it does with having fun combats.</p><p></p><p>- No Dragons! They're just to tough for new players to handle, no matter the level. I know I already said no Solos, but that goes double for dragons. Even the lowest level white and black are beasts.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 4516163, member: 22574"] I would say have them be at level 3. - A good monster selection. - 2 Feats -2 Encounter Powers (to my group Encounter powers are the bread and butter of 4E combat, and I know the game got a lot more fun for us when we hit 3rd and got 2 of them.) -1 Utility - Don't use a Solo monster. In my experience with 4E so far they take along time to battle, and while fun I don't think its great for an intro game. Use lots of minions, standard monsters, and for the finale use or create an elite monster. It will give the same "big bad evil guy" effect without as much of a struggle on both sides of the table. Plus, I generally think its best to end a promo type game on a high note (the PCs winning the day), and the group will have a better chance of that happening if they don't have to slug it out with a Solo. Have only one skill challenge. And I myself would use the lowered errata'd skill DCs. To me PCs should win most skill challenges, just like they win most fights. The trick is to make it seem like they're having a hard time of it, even if they're not. The weight of a skill challenge's overall fun lays in the hands of the DM even more than it does with having fun combats. - No Dragons! They're just to tough for new players to handle, no matter the level. I know I already said no Solos, but that goes double for dragons. Even the lowest level white and black are beasts. [/QUOTE]
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