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Preparing the perfect D&D 4e introductory session
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<blockquote data-quote="The Human Target" data-source="post: 4518906" data-attributes="member: 22574"><p>Yeah, I'd say aim for three combats and a skill challenge in 4 hours.</p><p></p><p>If you have/want to go with a dragon, don't just drop its HP. Fully level it down to equal the parties level -1. It'll still be mean, but it won't be as much of a grind. You could even drop it down to an elite of the parties level, which I'd recommend the most. Add in a few minions and a standard monster or two and it'll still be a great fight for them. </p><p></p><p>I'd say to stat up 7 PCs myself. The less the players have to select from the easier/faster it will be for them to choose, and the more able you'll be to remember the PCs powers in order to help out when they have questions.</p><p></p><p>If you want 2 Defenders in your party, I'd say...</p><p></p><p>Dragonborn Paladin of Bahamut- sword and board with mostly STR powers</p><p>Dwarven Cleric of Moradin- focus on melee attacks and healing</p><p>Elf Ranger- Focus on range attacks and mobility</p><p>Eladrin Wizard- Leather armor, focus on area attacks </p><p>Halfling Rogue- Shortsword and Daggers, Jack of All Trades</p><p>Human Fighter- Greatsword, Plate armor </p><p>Half-Elf Warlord- go buffing warlord with powers like Furious Smash</p><p></p><p>I'd also limit the complexity of the magic items you give them. No more than 2 items per PC max, and only one with a daily/encounter power.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 4518906, member: 22574"] Yeah, I'd say aim for three combats and a skill challenge in 4 hours. If you have/want to go with a dragon, don't just drop its HP. Fully level it down to equal the parties level -1. It'll still be mean, but it won't be as much of a grind. You could even drop it down to an elite of the parties level, which I'd recommend the most. Add in a few minions and a standard monster or two and it'll still be a great fight for them. I'd say to stat up 7 PCs myself. The less the players have to select from the easier/faster it will be for them to choose, and the more able you'll be to remember the PCs powers in order to help out when they have questions. If you want 2 Defenders in your party, I'd say... Dragonborn Paladin of Bahamut- sword and board with mostly STR powers Dwarven Cleric of Moradin- focus on melee attacks and healing Elf Ranger- Focus on range attacks and mobility Eladrin Wizard- Leather armor, focus on area attacks Halfling Rogue- Shortsword and Daggers, Jack of All Trades Human Fighter- Greatsword, Plate armor Half-Elf Warlord- go buffing warlord with powers like Furious Smash I'd also limit the complexity of the magic items you give them. No more than 2 items per PC max, and only one with a daily/encounter power. [/QUOTE]
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