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Preparing the perfect D&D 4e introductory session
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<blockquote data-quote="Pabloj" data-source="post: 4519315" data-attributes="member: 67652"><p>The 5-room-dungeon approach is excellent! Thanks a lot!</p><p></p><p>As I said in the OP, I will use the Frostsilver map from GameDay 2007:</p><p></p><p><img src="http://home.comcast.net/%7Eeberron/gameday2007/Frostsilver.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>So, the basic layout could go like this:</p><p></p><p>The Heroes are sent by the king to rescue an important noble (just to not turn it into another princess in distress...) They followed the kidnappers tracks into the mountains, and finally discovered their lair: an old abandoned temple.</p><p></p><p>Room 1: Entrance corridor and stairs. I will probably run an ambush at the corridor and stairs with some Goblins and maybe a leader. Concluded with a simply locked & trapped door.</p><p></p><p>Room 2: Skill challenge and Riddle. Probably using both the wicked floor painting and the fountain. I welcome any ideas for this.</p><p></p><p>Room 3: Bloodfest fight with tons of minions and some tougher brutes and soldiers. Both a bit of a softener and to get the chars overconfident. Probably assortment of goblins, hobgoblins and bugbears, including en enemy magic user. I will probably hide the 4 corner niche rooms and have the monsters spring from all 4.</p><p></p><p>Room 4: Traps and Omens: use the big pit as a trap, have them cooperate to cross safely. I welcome ideas here also. Afterwards, in the boneroom, if any of them pays some respect or similar to those dead, a friendly spirit appears with an omen and maybe a hint to help them in the fight ahead.</p><p></p><p>Room 5: Final fight. Big climatic combat against a "softened up" Green Dragon. Also, using the Darkess area not shown on the picture above, have the kidnapped noble inside the dearness with a Drow and Duergar or other enemy not afected by the Darkness. They have to deal with the Dragon and get the kidnapped out of the Darkness, taking care what they hit with area attacks!</p><p></p><p>So, how does it look?</p></blockquote><p></p>
[QUOTE="Pabloj, post: 4519315, member: 67652"] The 5-room-dungeon approach is excellent! Thanks a lot! As I said in the OP, I will use the Frostsilver map from GameDay 2007: [IMG]http://home.comcast.net/%7Eeberron/gameday2007/Frostsilver.JPG[/IMG] So, the basic layout could go like this: The Heroes are sent by the king to rescue an important noble (just to not turn it into another princess in distress...) They followed the kidnappers tracks into the mountains, and finally discovered their lair: an old abandoned temple. Room 1: Entrance corridor and stairs. I will probably run an ambush at the corridor and stairs with some Goblins and maybe a leader. Concluded with a simply locked & trapped door. Room 2: Skill challenge and Riddle. Probably using both the wicked floor painting and the fountain. I welcome any ideas for this. Room 3: Bloodfest fight with tons of minions and some tougher brutes and soldiers. Both a bit of a softener and to get the chars overconfident. Probably assortment of goblins, hobgoblins and bugbears, including en enemy magic user. I will probably hide the 4 corner niche rooms and have the monsters spring from all 4. Room 4: Traps and Omens: use the big pit as a trap, have them cooperate to cross safely. I welcome ideas here also. Afterwards, in the boneroom, if any of them pays some respect or similar to those dead, a friendly spirit appears with an omen and maybe a hint to help them in the fight ahead. Room 5: Final fight. Big climatic combat against a "softened up" Green Dragon. Also, using the Darkess area not shown on the picture above, have the kidnapped noble inside the dearness with a Drow and Duergar or other enemy not afected by the Darkness. They have to deal with the Dragon and get the kidnapped out of the Darkness, taking care what they hit with area attacks! So, how does it look? [/QUOTE]
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