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Preparing to run Red Hand. Advice?
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<blockquote data-quote="Dwimmerlied" data-source="post: 6126710" data-attributes="member: 6706967"><p><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">Thanks for the input, guys. </span></span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="color: #222222"><span style="font-family: 'Verdana'">Yeah it seems it will be interesting. The problem is trying to find the sweet spot between challenging and tpk. Sounds like if standard sized parties (and larger) have found it hard to survive, my small party (of new players) are going to have no chance... Over-levelling seems to be the only option from where I stand and the replies so far;- but the major problem will be action economy. I suspect that fixing this with extra levels either doesn’t compensate at all, or over-compensates; there is no in between. </span></span></span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="color: #222222"><span style="font-family: 'Verdana'">Perhaps there is no way around this…</span></span></span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="color: #222222"><span style="font-family: 'Verdana'">Another idea that I have been playing around with is using Sons of Gruumsh, perhaps as a prelude. The adventure itself doesn’t look amazing, but I really like some of the NPC bad guys. Do you ever get the feeling that there is some brilliant synergy that could be implemented in a cool way to make this really good, but you just can’t put your finger on it? Anyone have some interesting ideas on how to incorporate this?</span></span></span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'"><span style="color: #222222"><span style="font-family: 'Verdana'">@Mark CMG; that inspires me to consider making the adventure kind of episodic. Something I'll need to think about…</span></span></span></span></p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6126710, member: 6706967"] [COLOR=#222222][FONT=Verdana][FONT=Verdana]Thanks for the input, guys. [/FONT] [COLOR=#222222][FONT=Verdana]Yeah it seems it will be interesting. The problem is trying to find the sweet spot between challenging and tpk. Sounds like if standard sized parties (and larger) have found it hard to survive, my small party (of new players) are going to have no chance... Over-levelling seems to be the only option from where I stand and the replies so far;- but the major problem will be action economy. I suspect that fixing this with extra levels either doesn’t compensate at all, or over-compensates; there is no in between. [/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Perhaps there is no way around this…[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Another idea that I have been playing around with is using Sons of Gruumsh, perhaps as a prelude. The adventure itself doesn’t look amazing, but I really like some of the NPC bad guys. Do you ever get the feeling that there is some brilliant synergy that could be implemented in a cool way to make this really good, but you just can’t put your finger on it? Anyone have some interesting ideas on how to incorporate this?[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]@Mark CMG; that inspires me to consider making the adventure kind of episodic. Something I'll need to think about…[/FONT][/COLOR][/FONT][/COLOR] [/QUOTE]
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