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<blockquote data-quote="TheWyrd" data-source="post: 4781067" data-attributes="member: 66439"><p>Because M&M can be a little fiddly, a number of GMs I know use a grace period over the first 3 games or so where the PCs have the option to re-write their character's stats if they find out that something they thought would be cool isn't working out the way they thought it would.</p><p></p><p>Hero Points are your best tool for making the plot run the way you want it to. Most players are willing to take a little bit of suck time if they're getting bought off with hero points and they know those will be useful for the big finale.</p><p></p><p>Personally, I'm not a big fan of the Variable Powers (Shapeshift, Mimic, etc) that let you grab just about any power. They're balanced fine, they just slow the game down. </p><p></p><p>Some concepts will seem to demand a lot of little powers. While this seems cool on paper, in practice you're going to want players to have a single big power, worth at least PLx2 points. If they don't it will be frustrating for them trying to use hero points with their powers.</p></blockquote><p></p>
[QUOTE="TheWyrd, post: 4781067, member: 66439"] Because M&M can be a little fiddly, a number of GMs I know use a grace period over the first 3 games or so where the PCs have the option to re-write their character's stats if they find out that something they thought would be cool isn't working out the way they thought it would. Hero Points are your best tool for making the plot run the way you want it to. Most players are willing to take a little bit of suck time if they're getting bought off with hero points and they know those will be useful for the big finale. Personally, I'm not a big fan of the Variable Powers (Shapeshift, Mimic, etc) that let you grab just about any power. They're balanced fine, they just slow the game down. Some concepts will seem to demand a lot of little powers. While this seems cool on paper, in practice you're going to want players to have a single big power, worth at least PLx2 points. If they don't it will be frustrating for them trying to use hero points with their powers. [/QUOTE]
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