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<blockquote data-quote="Elric" data-source="post: 4785163" data-attributes="member: 1139"><p>A few things:</p><p>Note: GM fiat can be used to give the villain the benefit of spending a hero point, which is how it's typically used in combat</p><p></p><p><strong>1)</strong> Hero points tend to be stronger when used on defense than offense. Using a hero point for Improved Roll to reroll a failed save is the classic example. This helps keep combat from ending too quickly due to bad rolls.</p><p></p><p><strong>2)</strong> You can only spend a hero point on each function (like a reroll) once a round.</p><p></p><p></p><p></p><p>The "whenever I want" part isn't quite correct, since GM Fiat to reroll is duplicating the Improved Roll function of a hero point, which can only be used once a round (and presumably the same limitation should apply to villains). In the <a href="http://www.atomicthinktank.com/viewtopic.php?p=445048#445048" target="_blank">Avengers vs. Overshadow</a> fight on my roll call thread, this proves to be Overshadow's undoing.</p><p></p><p><strong>3)</strong> That the GM isn't limited in the number of times he can use GM Fiat in a session can lead to a "has he let us win yet?" feeling. If that's the case, one easy solution is:</p><p></p><p>Give yourself a set number of uses of GM Fiat for the session. The easy way to track this is to have a bunch of chips for hero points that you give out using GM Fiat (you can have a separate pool for hero points you give out at the start of the game, for Complications, and for general HP rewards). Each time you use GM Fiat, you lose one chip from this "GM fiat chip pool" (and you never add more to the pool during the session). When you run out of chips to give out from this pool, you can't use GM Fiat for the rest of the session.</p><p></p><p><a href="http://www.atomicthinktank.com/viewtopic.php?t=23930" target="_blank">There's an excellent thread by Paragon on The Atomic Think Tank</a> discussing this and other issues with the HP system if you're interested.</p></blockquote><p></p>
[QUOTE="Elric, post: 4785163, member: 1139"] A few things: Note: GM fiat can be used to give the villain the benefit of spending a hero point, which is how it's typically used in combat [b]1)[/b] Hero points tend to be stronger when used on defense than offense. Using a hero point for Improved Roll to reroll a failed save is the classic example. This helps keep combat from ending too quickly due to bad rolls. [b]2)[/b] You can only spend a hero point on each function (like a reroll) once a round. The "whenever I want" part isn't quite correct, since GM Fiat to reroll is duplicating the Improved Roll function of a hero point, which can only be used once a round (and presumably the same limitation should apply to villains). In the [url=http://www.atomicthinktank.com/viewtopic.php?p=445048#445048]Avengers vs. Overshadow[/url] fight on my roll call thread, this proves to be Overshadow's undoing. [b]3)[/b] That the GM isn't limited in the number of times he can use GM Fiat in a session can lead to a "has he let us win yet?" feeling. If that's the case, one easy solution is: Give yourself a set number of uses of GM Fiat for the session. The easy way to track this is to have a bunch of chips for hero points that you give out using GM Fiat (you can have a separate pool for hero points you give out at the start of the game, for Complications, and for general HP rewards). Each time you use GM Fiat, you lose one chip from this "GM fiat chip pool" (and you never add more to the pool during the session). When you run out of chips to give out from this pool, you can't use GM Fiat for the rest of the session. [url=http://www.atomicthinktank.com/viewtopic.php?t=23930]There's an excellent thread by Paragon on The Atomic Think Tank[/url] discussing this and other issues with the HP system if you're interested. [/QUOTE]
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