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<blockquote data-quote="coyote6" data-source="post: 4787580" data-attributes="member: 1225"><p>I think one of the ideas of the HP system is to mimic the flow of action of your typical comic book story. PCs start out with one HP (barring Luck), then gain them as they encounter setbacks & complications. A common scheme for a supers adventure -- especially for group adventures -- is that the heroes encounter the villains, fail to beat them (the villains escape with the MacGuffin, KO the heroes & escape, etc.), investigate, and so forth, before the final climactic showdown, where the heroes manage to pull out a victory despite desperate odds. </p><p></p><p>So, in M&M, they start out low in HP, the GM uses fiat to make sure the villains don't drop on a fluke hit in the first fight & escape, the heroes roleplay to gain some more HP, and in the final fight, they have a nice pile o' points to blow on rerolls, power stunts, extra effort & the like.</p><p></p><p>Of course, things can be more complicated than that, but that's a pretty simple & not uncommon outline. For example, I recently reread Secret Invasion: some of the good guys get whupped up on in Times Square, while most of the Avengers are off getting beat up in the Savage Land. But they eventually come together for the giant slugfest in Central Park, where victory is achieved. </p><p></p><p>(It's just a bit unusual in that Osborn's apparently a PC now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="coyote6, post: 4787580, member: 1225"] I think one of the ideas of the HP system is to mimic the flow of action of your typical comic book story. PCs start out with one HP (barring Luck), then gain them as they encounter setbacks & complications. A common scheme for a supers adventure -- especially for group adventures -- is that the heroes encounter the villains, fail to beat them (the villains escape with the MacGuffin, KO the heroes & escape, etc.), investigate, and so forth, before the final climactic showdown, where the heroes manage to pull out a victory despite desperate odds. So, in M&M, they start out low in HP, the GM uses fiat to make sure the villains don't drop on a fluke hit in the first fight & escape, the heroes roleplay to gain some more HP, and in the final fight, they have a nice pile o' points to blow on rerolls, power stunts, extra effort & the like. Of course, things can be more complicated than that, but that's a pretty simple & not uncommon outline. For example, I recently reread Secret Invasion: some of the good guys get whupped up on in Times Square, while most of the Avengers are off getting beat up in the Savage Land. But they eventually come together for the giant slugfest in Central Park, where victory is achieved. (It's just a bit unusual in that Osborn's apparently a PC now. ;) ) [/QUOTE]
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