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Preparing Towns in a Sandbox
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<blockquote data-quote="CubicsRube" data-source="post: 8555116" data-attributes="member: 6848185"><p>Sometimes i'll use or reuse towns from other modules as mentioned.</p><p></p><p>If i do create from scratch the first thing i do is write down the towns economic reason. I do this before name. Then everything falls from that.</p><p></p><p>So for example if you know the areas around are rich with woods heading towards plains, then i might make a town that revolves around lumber, another around furs and another around wheat.</p><p></p><p>These towns i'll try to give a name that suits the nation they are in. For a generic southern english set, i might choose something like Crosset, Cruffborough and Fair Millings respectively.</p><p></p><p>Cruffborough is a bit tough, the majority of the town are hunter trappers or somehow involved in the trade. It stinks of hide nearly all hours of the day. The buildings are rustic and airy despite the town being set in the cold deep forest. There is however a massive cosy longhouse that is the centre of the town. They welcome gold, but to earn their trust and respect actions speak louder than words. And if you gain their support, you have it for life.</p><p></p><p>Crosset is a larger town that handles the lumber brought in and cuts and adjusts it into dowels and planks and other useful items. There is more trade here and people are used to strangers. Many of the houses are built in a swiss chalet style and seem luxurious in a rustic way. The town boasts a few restaurants to cater to travellers and locals, people are used to eating out here. The restaurants have brought flavours from other nations which can be samples here. News and rumours are the favourite pasttimes of Crosset.</p><p></p><p>A river runs through Fair Millings and it is used to power the many mills in the town. The town is on top of a hill and surrounded by acres of farmland, mostly wheat. It is often bright and sunny and the disposition of people match it. The house roofs are made of straw thatching and there is the constant sound of running water, the creaking of the mill wheels and the smell of warm bread.</p><p></p><p></p><p>So i'll start with something like that and then i'll often improv a lot only if needed. Say if the party skip crosset and go straight to fair milling. Maybe they are looking for information on the local evil wizard(tm). Well i might decide at that point, actually there is a retired adventurer (who happens to have a facial scar) in the town who might know something. Half of my towns and even worlds have come about through what players suggest. I get to leverage their brain power and I also know that it'll get used.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8555116, member: 6848185"] Sometimes i'll use or reuse towns from other modules as mentioned. If i do create from scratch the first thing i do is write down the towns economic reason. I do this before name. Then everything falls from that. So for example if you know the areas around are rich with woods heading towards plains, then i might make a town that revolves around lumber, another around furs and another around wheat. These towns i'll try to give a name that suits the nation they are in. For a generic southern english set, i might choose something like Crosset, Cruffborough and Fair Millings respectively. Cruffborough is a bit tough, the majority of the town are hunter trappers or somehow involved in the trade. It stinks of hide nearly all hours of the day. The buildings are rustic and airy despite the town being set in the cold deep forest. There is however a massive cosy longhouse that is the centre of the town. They welcome gold, but to earn their trust and respect actions speak louder than words. And if you gain their support, you have it for life. Crosset is a larger town that handles the lumber brought in and cuts and adjusts it into dowels and planks and other useful items. There is more trade here and people are used to strangers. Many of the houses are built in a swiss chalet style and seem luxurious in a rustic way. The town boasts a few restaurants to cater to travellers and locals, people are used to eating out here. The restaurants have brought flavours from other nations which can be samples here. News and rumours are the favourite pasttimes of Crosset. A river runs through Fair Millings and it is used to power the many mills in the town. The town is on top of a hill and surrounded by acres of farmland, mostly wheat. It is often bright and sunny and the disposition of people match it. The house roofs are made of straw thatching and there is the constant sound of running water, the creaking of the mill wheels and the smell of warm bread. So i'll start with something like that and then i'll often improv a lot only if needed. Say if the party skip crosset and go straight to fair milling. Maybe they are looking for information on the local evil wizard(tm). Well i might decide at that point, actually there is a retired adventurer (who happens to have a facial scar) in the town who might know something. Half of my towns and even worlds have come about through what players suggest. I get to leverage their brain power and I also know that it'll get used. [/QUOTE]
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