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*Dungeons & Dragons
Preparing Towns in a Sandbox
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<blockquote data-quote="Mordhau" data-source="post: 8556922" data-attributes="member: 7032137"><p>What meaningful decision points will there be for the PCs in each town?</p><p></p><p>What differentiates the town from being a series of DM descriptions? - in which case you probably need about a paragraph's worth of notes.</p><p></p><p>The trouble with travelling <em>through</em> places is that you need to decide how to break up an action that has already been decided. Either the town is a destination it it's own right, or it' an encounter and really needs to be prepped as an encounter.</p><p></p><p>So the same prep needs to be made as for any other encounter. What interesting issue or problem or situation does this encounter present the PCs with? </p><p></p><p>The way you use this to make a town memorable is to link the encounter to some memorable feature of the town. </p><ul> <li data-xf-list-type="ul">A town has an annual festival of masks where townsmen wear monster masks. The PCs arrive in the middle of it, however some actual monsters have arrived and are using the masks to murder towns men.</li> <li data-xf-list-type="ul">A town on a river relies on it's fishing to survive, however, the PCs arrive just after the river has ceased running because some hill giants in the nearby hills have dammed it for their own reasons.</li> <li data-xf-list-type="ul">A town with a famous monastery has just lost it's abbot. The whole town is in mourning because the abbot was well respected. The vote for his successor is split 50/50, perhaps the PC cleric can break the tie?</li> </ul></blockquote><p></p>
[QUOTE="Mordhau, post: 8556922, member: 7032137"] What meaningful decision points will there be for the PCs in each town? What differentiates the town from being a series of DM descriptions? - in which case you probably need about a paragraph's worth of notes. The trouble with travelling [I]through[/I] places is that you need to decide how to break up an action that has already been decided. Either the town is a destination it it's own right, or it' an encounter and really needs to be prepped as an encounter. So the same prep needs to be made as for any other encounter. What interesting issue or problem or situation does this encounter present the PCs with? The way you use this to make a town memorable is to link the encounter to some memorable feature of the town. [LIST] [*]A town has an annual festival of masks where townsmen wear monster masks. The PCs arrive in the middle of it, however some actual monsters have arrived and are using the masks to murder towns men. [*]A town on a river relies on it's fishing to survive, however, the PCs arrive just after the river has ceased running because some hill giants in the nearby hills have dammed it for their own reasons. [*]A town with a famous monastery has just lost it's abbot. The whole town is in mourning because the abbot was well respected. The vote for his successor is split 50/50, perhaps the PC cleric can break the tie? [/LIST] [/QUOTE]
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Preparing Towns in a Sandbox
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