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Preparing when you have no idea what the PCs will do
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<blockquote data-quote="Umbran" data-source="post: 5099752" data-attributes="member: 177"><p>Well, first a question - why don't you know? Solution - make sure you do know!</p><p></p><p>I generally wrap a session with a question ("So, what do you guys plan to do next?"). If they don't know, I encourage them to figure it out in e-mail or something, and to let me know.</p><p></p><p>My players know I am a human being, and that I cannot adequately prep in a vacuum. This is not an unreasonable request - make one of the players' responsibilities to communicate plans to the DM. We are not adversaries, such that they should keep secrets from me.</p><p></p><p>A hint - always have some things that will impinge themselves on the players in your back pocket. Your world is supposed to be a dynamic place with things happening in it that don't currently involve the PCs, right? Well, that means occasionally those events will impinge upon the PCs whether they like it or not. Have a session's worth of them ready - if players are not taking initiative, generally they're willing to take a hook you hand them.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5099752, member: 177"] Well, first a question - why don't you know? Solution - make sure you do know! I generally wrap a session with a question ("So, what do you guys plan to do next?"). If they don't know, I encourage them to figure it out in e-mail or something, and to let me know. My players know I am a human being, and that I cannot adequately prep in a vacuum. This is not an unreasonable request - make one of the players' responsibilities to communicate plans to the DM. We are not adversaries, such that they should keep secrets from me. A hint - always have some things that will impinge themselves on the players in your back pocket. Your world is supposed to be a dynamic place with things happening in it that don't currently involve the PCs, right? Well, that means occasionally those events will impinge upon the PCs whether they like it or not. Have a session's worth of them ready - if players are not taking initiative, generally they're willing to take a hook you hand them. [/QUOTE]
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