Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Preparing when you have no idea what the PCs will do
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brainstorm" data-source="post: 5103968" data-attributes="member: 45712"><p><strong>Improv vs Prep</strong></p><p></p><p>As a player, I hate it when DMs make things up on the fly - and I'm not talking about a little clue or a slight alteration to a plan, but wholesale making it up as you go. In my experience, it generally comes across as the DM doesn't have a clue as to what they are doing. I'm sure there are DMs out there that can improvise whole campaign arcs on the fly, but I've never seen one.</p><p> </p><p>As a DM, I hate not being prepared for the above reason. So, I generally lead the game in the direction that I want it to go. Options are still there, but the more attractive ones are limited. Sure, the PCs can skip town altogether and take a boat to another continent at any time, but why would they when there are several plot points right here in town that are promising? The illusion of freedom of choice is still there, but the reality is, choices are limited. For those that say that this is railroading, I say that this isn't much different than real life. Sure, I can drop all of my responsibilities as a working parent and husband and hop on plane to another continent any time I want, but the reality is that my working and recreational choices are limited. The illusion of freedom is what matters most of the time.</p><p> </p><p>In addition, its been my experience that players enjoy games that are prepared specifically to cater to their characters. Encounters that challenge them, awards that they want, goals they've been working towards, etc. </p><p> </p><p>So my recommendation to the OP is to prepare a few plots at a high level. See which way the PCs are headed and plot more heavily in that direction. If the PCs begin to veer off, gently push them in the direction you want them to go. This can be done many ways. For example, there may be an option to check out a local ruin or to tackle a dragon's lair. If they're not ready for the dragon's lair, make it known to them that many adventurers more powerful than them have tried to take on the dragon and have not returned - that's a clue that maybe they're not ready to go that route yet. But it's also rumored that the ruins may contain a weapon that is a bane to dragons, so that's the gentle push to get them to go to the ruins before taking on the dragon.</p></blockquote><p></p>
[QUOTE="brainstorm, post: 5103968, member: 45712"] [b]Improv vs Prep[/b] As a player, I hate it when DMs make things up on the fly - and I'm not talking about a little clue or a slight alteration to a plan, but wholesale making it up as you go. In my experience, it generally comes across as the DM doesn't have a clue as to what they are doing. I'm sure there are DMs out there that can improvise whole campaign arcs on the fly, but I've never seen one. As a DM, I hate not being prepared for the above reason. So, I generally lead the game in the direction that I want it to go. Options are still there, but the more attractive ones are limited. Sure, the PCs can skip town altogether and take a boat to another continent at any time, but why would they when there are several plot points right here in town that are promising? The illusion of freedom of choice is still there, but the reality is, choices are limited. For those that say that this is railroading, I say that this isn't much different than real life. Sure, I can drop all of my responsibilities as a working parent and husband and hop on plane to another continent any time I want, but the reality is that my working and recreational choices are limited. The illusion of freedom is what matters most of the time. In addition, its been my experience that players enjoy games that are prepared specifically to cater to their characters. Encounters that challenge them, awards that they want, goals they've been working towards, etc. So my recommendation to the OP is to prepare a few plots at a high level. See which way the PCs are headed and plot more heavily in that direction. If the PCs begin to veer off, gently push them in the direction you want them to go. This can be done many ways. For example, there may be an option to check out a local ruin or to tackle a dragon's lair. If they're not ready for the dragon's lair, make it known to them that many adventurers more powerful than them have tried to take on the dragon and have not returned - that's a clue that maybe they're not ready to go that route yet. But it's also rumored that the ruins may contain a weapon that is a bane to dragons, so that's the gentle push to get them to go to the ruins before taking on the dragon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Preparing when you have no idea what the PCs will do
Top