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Prepping a one-shot with AI (+)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9236348" data-attributes="member: 42856"><p>Hi,</p><p></p><p>Inspired by <a href="https://www.enworld.org/threads/would-you-buy-an-ai-generated-castle-greyhawk-by-gary-gygax-should-you.701872/" target="_blank">this thread,</a> I propose we test how AI can help a GM generating a short scenario for a single evening, for the case where you're asked to run a game in a hurry (maybe the regular GM is calling in sick or something...) This is not a thread to disparage AI but one to test if we can get acceptable result while gaining a lot of time. And how much time over prepping something from scratch. Of course, the goal is to make something good, and it will be more involved than prompting "AI slave, do my work and write me an adventure", but the idea is never to input creative ideas in the process, just choosing (by voting in this thread) among several AI-inspired ideas. We will have ideas over the construction of the one-shot, but those are best kept for improvisation when running the module, I'd like to test the AI's ability to propose something coherent if not groundbreaking.</p><p></p><p>If there is sufficent interest in this experiment, it might be fun.</p><p></p><p>Since the premise is that we're asked to fill-in for the regular GM, I propose something that can be run stand-alone, like "you're travelling along a road and find a monastery as dusk nears, and it rains, and the rain is cold, and the monastery looks welcoming and yes, I haven't prepared anything else." Something that would be accepted by players who know that you're doing your best in a limited time. I also propose we use 5e rules, as I expect the AI to be most trained on it.</p><p></p><p>First, I asked chatgpt to provide a prompt for D3 to generate a map of the monastery, then fed the prompt to D3. The goal is to make it extremely low effort.</p><p></p><p>I got "Generate a detailed D&D map of a small monastery with key features including a courtyard, main hall, dormitory, kitchen, library, and prayer room. Ensure that the map is suitable for a tabletop role-playing game, and provide a legend or key to identify different areas and their purposes." which produced a choice of two maps.</p><p></p><p>[ATTACH=full]342782[/ATTACH]</p><p></p><p>And :</p><p></p><p>[ATTACH=full]342781[/ATTACH]</p><p></p><p>I am not sure the keys are meant to be readable. After we've chosen our map (I prefer the latter), maybe we can ask chat-gpt what sort of sinister secret the monastery hold, to provide a plot and hooks for the players.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9236348, member: 42856"] Hi, Inspired by [URL='https://www.enworld.org/threads/would-you-buy-an-ai-generated-castle-greyhawk-by-gary-gygax-should-you.701872/']this thread,[/URL] I propose we test how AI can help a GM generating a short scenario for a single evening, for the case where you're asked to run a game in a hurry (maybe the regular GM is calling in sick or something...) This is not a thread to disparage AI but one to test if we can get acceptable result while gaining a lot of time. And how much time over prepping something from scratch. Of course, the goal is to make something good, and it will be more involved than prompting "AI slave, do my work and write me an adventure", but the idea is never to input creative ideas in the process, just choosing (by voting in this thread) among several AI-inspired ideas. We will have ideas over the construction of the one-shot, but those are best kept for improvisation when running the module, I'd like to test the AI's ability to propose something coherent if not groundbreaking. If there is sufficent interest in this experiment, it might be fun. Since the premise is that we're asked to fill-in for the regular GM, I propose something that can be run stand-alone, like "you're travelling along a road and find a monastery as dusk nears, and it rains, and the rain is cold, and the monastery looks welcoming and yes, I haven't prepared anything else." Something that would be accepted by players who know that you're doing your best in a limited time. I also propose we use 5e rules, as I expect the AI to be most trained on it. First, I asked chatgpt to provide a prompt for D3 to generate a map of the monastery, then fed the prompt to D3. The goal is to make it extremely low effort. I got "Generate a detailed D&D map of a small monastery with key features including a courtyard, main hall, dormitory, kitchen, library, and prayer room. Ensure that the map is suitable for a tabletop role-playing game, and provide a legend or key to identify different areas and their purposes." which produced a choice of two maps. [ATTACH type="full"]342782[/ATTACH] And : [ATTACH type="full"]342781[/ATTACH] I am not sure the keys are meant to be readable. After we've chosen our map (I prefer the latter), maybe we can ask chat-gpt what sort of sinister secret the monastery hold, to provide a plot and hooks for the players. [/QUOTE]
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