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Prepping for conflict as a GM
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<blockquote data-quote="pemerton" data-source="post: 8801878" data-attributes="member: 42582"><p>This thread kind-of turned into a <em>how am I going to do my Torchbearer game</em> thread, so I thought I'd report back.</p><p></p><p>The conflict with Megloss the enemy Dreamwalker happened: the PCs were in his house, a player failed a test, and so as a twist he turned up. The players initiated a Convince conflict and - despite the NPC's huge advantage due to being an enemy (a quasi-mechanical category that gives +3 to disposition in Convince conflicts against the PCs, meaning he had 10 points of disposition to their 6) - they won, due to a very lucky open-ended roll. So, using their knowledge of his hiring of bandits to kidnap the Ranger friend, and threatening to reveal him as a kidnapper to the town authorities, they persuaded Megloss to hand over the kidnapped Ranger.</p><p></p><p>The conflict around the Elfstone has been set-up but not crystallised. At one point, during town phase, the Dwarf PC wanted to buy a pry bar, to help with breaking into Megloss's house. The check to find one for sale had succeeded; and he, the other PC and his NPC friend Gerda went off to try and close the deal. Mechanically, this was a Resources check by the player of the Dwarf, with the other two characters helping. The check failed, and so I opted for a twist: the vendor (a common townsperson) decided in the end not to go through with the deal; but when she got home, Fea-bella found that her Elfstone had been stolen from its place in her belt pouch!</p><p></p><p>Fea-bella's player (and Fea-bella) are convinced that Megloss is behind this theft. Neither player seemed to work out what the most obvious twist is here: <em>Gerda took the Elfstone</em>, thus complicating things both for Fea-bella (whose Belief is all about protecting the stone at all costs) and the Dwarf PC (who has Gerda as a friend and is trying to get her accepted into the town's Alchemist Guild).</p><p></p><p>For anyone whose interested, this also shows how mystery can work in a "story now"-type RPG.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8801878, member: 42582"] This thread kind-of turned into a [i]how am I going to do my Torchbearer game[/i] thread, so I thought I'd report back. The conflict with Megloss the enemy Dreamwalker happened: the PCs were in his house, a player failed a test, and so as a twist he turned up. The players initiated a Convince conflict and - despite the NPC's huge advantage due to being an enemy (a quasi-mechanical category that gives +3 to disposition in Convince conflicts against the PCs, meaning he had 10 points of disposition to their 6) - they won, due to a very lucky open-ended roll. So, using their knowledge of his hiring of bandits to kidnap the Ranger friend, and threatening to reveal him as a kidnapper to the town authorities, they persuaded Megloss to hand over the kidnapped Ranger. The conflict around the Elfstone has been set-up but not crystallised. At one point, during town phase, the Dwarf PC wanted to buy a pry bar, to help with breaking into Megloss's house. The check to find one for sale had succeeded; and he, the other PC and his NPC friend Gerda went off to try and close the deal. Mechanically, this was a Resources check by the player of the Dwarf, with the other two characters helping. The check failed, and so I opted for a twist: the vendor (a common townsperson) decided in the end not to go through with the deal; but when she got home, Fea-bella found that her Elfstone had been stolen from its place in her belt pouch! Fea-bella's player (and Fea-bella) are convinced that Megloss is behind this theft. Neither player seemed to work out what the most obvious twist is here: [i]Gerda took the Elfstone[/i], thus complicating things both for Fea-bella (whose Belief is all about protecting the stone at all costs) and the Dwarf PC (who has Gerda as a friend and is trying to get her accepted into the town's Alchemist Guild). For anyone whose interested, this also shows how mystery can work in a "story now"-type RPG. [/QUOTE]
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