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<blockquote data-quote="Nebulous" data-source="post: 6595860" data-attributes="member: 31465"><p>Thanks for the advice. I think that i've decided that i WILL use the Moving Stones scenario as a segue into the cult activity, using an Emerald Enclave faction contact for </p><p></p><p>A) the Tomb and the Believers and the Black Earth</p><p></p><p>and Order of the Gauntlet contact for </p><p></p><p>B) the missing delegation</p><p></p><p>There's just so much going on in the town, and the text is rather dense with details, albeit easy to read, but it's just a ton of stuff. </p><p></p><p>I'm still not very clear on the purpose of the missing delegation, their members, how large the group was or why and how everyone seems to know about them. I did read a lot of little plot hooks like a knight needed to be buried from Icewind Dale (i like that one) and something about some seeds going to a grove or field? </p><p></p><p>One thing i'm trying to avoid is the same premise of LMoP...missing "good guys" (Gundren and Sildar)...now go find them.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6595860, member: 31465"] Thanks for the advice. I think that i've decided that i WILL use the Moving Stones scenario as a segue into the cult activity, using an Emerald Enclave faction contact for A) the Tomb and the Believers and the Black Earth and Order of the Gauntlet contact for B) the missing delegation There's just so much going on in the town, and the text is rather dense with details, albeit easy to read, but it's just a ton of stuff. I'm still not very clear on the purpose of the missing delegation, their members, how large the group was or why and how everyone seems to know about them. I did read a lot of little plot hooks like a knight needed to be buried from Icewind Dale (i like that one) and something about some seeds going to a grove or field? One thing i'm trying to avoid is the same premise of LMoP...missing "good guys" (Gundren and Sildar)...now go find them. [/QUOTE]
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