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Prepping for Princes
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<blockquote data-quote="Nebulous" data-source="post: 6597048" data-attributes="member: 31465"><p>The recent thread about prep work got me thinking about what i've been doing for Princes. I currently have 5 pages of hand written notes. I have spent a few hours reading over the book. I have printed and arranged multiple regional maps. I have complied a portfolio of NPC pictures to be pulled from as needed and jot a name beneath them as handouts. This has all taken a considerable amount of time, but there's no way all of this is going to come into game the first 2 hours we play (2 hours is our usual time limit). But the prep work pays forward, no doubt. But it also makes it hard for to calculate how much X = Y. I also don't want to plan too far ahead as I really have no idea how the PCs will handle certain situations. </p><p></p><p>One advantage of having short sessions is that it gives me a whole week to fill in the blanks from where the session leaves off, and it often makes the next game stronger. </p><p></p><p>I'll give one example from my notes: Haeleeya of the Bathhouse (#15) is an Emerald Enclave contact. I decided on a whim that the sign on the building says in stylized letters "Enter & Enjoy!" (EE). In such a way that the character in that faction immediately knows that this place is tagged as a faction locale. No roll needed, it's just a fact she knows from insider knowledge.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6597048, member: 31465"] The recent thread about prep work got me thinking about what i've been doing for Princes. I currently have 5 pages of hand written notes. I have spent a few hours reading over the book. I have printed and arranged multiple regional maps. I have complied a portfolio of NPC pictures to be pulled from as needed and jot a name beneath them as handouts. This has all taken a considerable amount of time, but there's no way all of this is going to come into game the first 2 hours we play (2 hours is our usual time limit). But the prep work pays forward, no doubt. But it also makes it hard for to calculate how much X = Y. I also don't want to plan too far ahead as I really have no idea how the PCs will handle certain situations. One advantage of having short sessions is that it gives me a whole week to fill in the blanks from where the session leaves off, and it often makes the next game stronger. I'll give one example from my notes: Haeleeya of the Bathhouse (#15) is an Emerald Enclave contact. I decided on a whim that the sign on the building says in stylized letters "Enter & Enjoy!" (EE). In such a way that the character in that faction immediately knows that this place is tagged as a faction locale. No roll needed, it's just a fact she knows from insider knowledge. [/QUOTE]
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