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Prepping for Princes
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<blockquote data-quote="DarenCommons" data-source="post: 6598478" data-attributes="member: 31604"><p>Reading the intro I'm not really into the idea of these four cults sitting around making bombs and getting ready to destroy the world. I prefer the Idea that the four prophets are in competition to see who can become a Prince of Elemental Evil. They are not really concerned with the world otherwise and take any opportunities to weaken each other. The elemental catastrophes are side effects of their investigatons into the elder eye. </p><p>Also I think the element of madness should be played up as much as the catastrophes. The local towns will be overrun with neerdowells and riffraff. A circus will come to town and refuse to leave. Locals begin dancing uncontrollably. Extreme sports become inordinately popular. Wives leave their husbands. Children stay up past their bedtimes. This is the sort of thing that could ramp up during the campaign to create a sense of increasing craziness and a breakdown in society without having to go full apocalypse. It might allow for a slowerpaced megadungeon style campaign.</p></blockquote><p></p>
[QUOTE="DarenCommons, post: 6598478, member: 31604"] Reading the intro I'm not really into the idea of these four cults sitting around making bombs and getting ready to destroy the world. I prefer the Idea that the four prophets are in competition to see who can become a Prince of Elemental Evil. They are not really concerned with the world otherwise and take any opportunities to weaken each other. The elemental catastrophes are side effects of their investigatons into the elder eye. Also I think the element of madness should be played up as much as the catastrophes. The local towns will be overrun with neerdowells and riffraff. A circus will come to town and refuse to leave. Locals begin dancing uncontrollably. Extreme sports become inordinately popular. Wives leave their husbands. Children stay up past their bedtimes. This is the sort of thing that could ramp up during the campaign to create a sense of increasing craziness and a breakdown in society without having to go full apocalypse. It might allow for a slowerpaced megadungeon style campaign. [/QUOTE]
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