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Prepping for tactical combat in Sandpoint
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 6281444" data-attributes="member: 4892"><p>After a D&D hiatus for RL issues and a fun Chicago Gameday, we were back to the action.</p><p></p><p>We went with carrying over any unspent movement to future rounds, which worked out well. And we only used the zoomed-in 5-foot scale when opposing forces shared a 25-foot square. With some placement assumptions when a creature entered the 25-foot square of another and some getting used to the scale-switch, it ran pretty smoothly.</p><p></p><p>The party consisted of a monk, bard, cleric/monk, and a fighter-type. Movement was slow across the center of town as the raid started. The monk zipped ahead a bit, but backed off as the player started to have the scale sink in and realized just how far ahead of the party (especially the cleric) he was.</p><p></p><p>They never engaged the giants that started the raid on the north gate, instead taking on the dire bears and giants crossing the bridge. The monk went down facing off against the bears, just before the raid leader and his entourage showed up to shout out his challenge to the town.</p><p></p><p>The party regrouped, healed the monk, and dimension doored across the mill pond to face the raid leader up close and personal. It was touch and go, with stones flying in from the bridge for an occasional hit, and the fighter-type finding it tough to stay conscious amid the onslaught of the raid leader. All while watching the skies as the red dragon ally of the giants smashed rooftops on its way to setting the old parts of the cathedral on fire. But they prevailed against the leader around round 16 or 17, sending the remaining giants in quick retreat.</p><p></p><p>The saddest part isn't even that only a quarter of the map was used, I'm used to that. It's that I have to clean the maps more this Friday's game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6281444, member: 4892"] After a D&D hiatus for RL issues and a fun Chicago Gameday, we were back to the action. We went with carrying over any unspent movement to future rounds, which worked out well. And we only used the zoomed-in 5-foot scale when opposing forces shared a 25-foot square. With some placement assumptions when a creature entered the 25-foot square of another and some getting used to the scale-switch, it ran pretty smoothly. The party consisted of a monk, bard, cleric/monk, and a fighter-type. Movement was slow across the center of town as the raid started. The monk zipped ahead a bit, but backed off as the player started to have the scale sink in and realized just how far ahead of the party (especially the cleric) he was. They never engaged the giants that started the raid on the north gate, instead taking on the dire bears and giants crossing the bridge. The monk went down facing off against the bears, just before the raid leader and his entourage showed up to shout out his challenge to the town. The party regrouped, healed the monk, and dimension doored across the mill pond to face the raid leader up close and personal. It was touch and go, with stones flying in from the bridge for an occasional hit, and the fighter-type finding it tough to stay conscious amid the onslaught of the raid leader. All while watching the skies as the red dragon ally of the giants smashed rooftops on its way to setting the old parts of the cathedral on fire. But they prevailed against the leader around round 16 or 17, sending the remaining giants in quick retreat. The saddest part isn't even that only a quarter of the map was used, I'm used to that. It's that I have to clean the maps more this Friday's game. :( [/QUOTE]
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Prepping for tactical combat in Sandpoint
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