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General Tabletop Discussion
EN Publishing
Prepping for the hardcover compilation - errors, edits, and suggestions?
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<blockquote data-quote="RangerWickett" data-source="post: 6838075" data-attributes="member: 63"><p>I'm trying to thread my time to get as efficient and prompt a release of the final adventure and compilation hardcover as possible, and that means that if we're going to get any new art or maps, I need to commission it soon. So I'm taking a break from writing adventure 13 to see if gamers on the messageboard have any suggestions for how to make the re-release of adventures 6 through 12 better?</p><p></p><p>So, if you were to pick five to ten maps or illustrations that you think would have been cool in those adventures, what would you choose? For instance, adventure 12 had a lot of bizarre encounters in The Gyre, but most of them could be avoided, so is a map critical? In a perfect world we'd have a map for every encounter, or at least the ones that would occur in a specific location. Would you want an illo of Srasama assaulting Alais Primos (one of my regrets, but doing it justice would have eaten up a lot of our art budget), or do you wish you had portraits for each member of the Unseen Court (even though, well, read their name).</p><p></p><p>Additionally, are there any problems you've noticed? Confusing passages? Bad game design choices, or plot holes?</p><p></p><p>I've got a list of ones I've already compiled over the past few months (which I'll post below), and I intend to reread all the adventures to check for other errors before we go to layout, but if you find more, please let me know. <u>Please don't go searching for typos unless you already know one. I'm looking more for general edits and revisions to make. Proofreading will come later.</u></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6838075, member: 63"] I'm trying to thread my time to get as efficient and prompt a release of the final adventure and compilation hardcover as possible, and that means that if we're going to get any new art or maps, I need to commission it soon. So I'm taking a break from writing adventure 13 to see if gamers on the messageboard have any suggestions for how to make the re-release of adventures 6 through 12 better? So, if you were to pick five to ten maps or illustrations that you think would have been cool in those adventures, what would you choose? For instance, adventure 12 had a lot of bizarre encounters in The Gyre, but most of them could be avoided, so is a map critical? In a perfect world we'd have a map for every encounter, or at least the ones that would occur in a specific location. Would you want an illo of Srasama assaulting Alais Primos (one of my regrets, but doing it justice would have eaten up a lot of our art budget), or do you wish you had portraits for each member of the Unseen Court (even though, well, read their name). Additionally, are there any problems you've noticed? Confusing passages? Bad game design choices, or plot holes? I've got a list of ones I've already compiled over the past few months (which I'll post below), and I intend to reread all the adventures to check for other errors before we go to layout, but if you find more, please let me know. [u]Please don't go searching for typos unless you already know one. I'm looking more for general edits and revisions to make. Proofreading will come later.[/u] [/QUOTE]
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