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Prepping for the hardcover compilation - errors, edits, and suggestions?
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<blockquote data-quote="efreund" data-source="post: 6838934" data-attributes="member: 6799797"><p>Here's some really random errata that I happened to notice last night when I was looking through PF stats:</p><p></p><p>In the Fey appendix in Adventure 9, it says that the Hedgehog court uses coordinated tactics in battle, but there’s no “tactics” section explaining how they would coordinate. (We just get individual-specific tactic blurbs, same as the Unseen.)</p><p></p><p>In the Rites of Rulership (also adv 9) the example for King Dukain says "(1HD 20)", which is confusing.</p><p></p><p>Below that, in Monarch of the Masses, the placement of the word “however” makes it unclear if the King always has "fast healing 10", or if that only happens after falling to 0 HP.</p><p></p><p>Jumping to Adv10, Ash Wolf’s “Critical Hits” ability refers to him as the Father of Thunder.</p><p></p><p>Also, all the fey titans list an XP value, which is out of sync with most of ZG statblocks (which leave it out, since this campaign doesn’t do XP).</p><p></p><p>Jumping to Adv11, some things with Esurientes’ statblock, not all of which might be actual typos:</p><p>- is “Immune: emotion” a thing?</p><p>- his “constant - fire shield (warm)” isn’t reflected in his Defensive Abilities line</p><p>- why can’t he be tripped? that’s usually reserved for creatures without legs (like snakes); for being a heavy quadruped, he should merely get a bonus vs trip</p><p>- what does being Swallowed Whole do to you? Under Devouring Essence, it makes it sound like it’s pretty bad news, but only the benefits are listed, no mention of ongoing fire / negative energy / crushing damage</p><p>- Recovery isn’t listed in the Defensive Abilities line (fey titans who have a similar ability list theirs)</p><p>- if Esurientes is under the effects of multiple applicable effects, can he chose which ones he is trying to Recover from in a given round, or is it first-in-first-out?</p><p>- Impure Flame says to divide out all fire damage into fire+unholy. Some attacks already do this (Death Throes, Pyroclastic Vomit).</p><p>- Pyroclastic Vomit seems very weak compared to his other attacks, so I’m wondering if damage is a typo</p><p>- there an entry in his SQ line called “superheated” that’s not defined anywhere</p><p>- “dragon senses” is redundant and just causes an unnecessary lookup if you spell out his blindness and dark vision</p><p>- I didn’t actually check any math, I was just reading up on cool abilities, because that monster is just so freaking cool. I’m sad that my party is the type that will fight tooth and nail to keep Vitus from jumping into the volcano (or throwing in Cippiano), and thus the chances of facing him are rather low. I also further confess that I was comparing him to VoR and seeing who would win in a grudge match.</p><p></p><p>Speaking of the Voice of Rot…</p><p>- he lists XP, which is nonstandard for ZG</p><p>- as a snake, he should be immune to trip</p><p>- if Rackus does his “I’ve rigged that thing to explode” trick … what does that do? I only see the rules for ramming, not the damage for blowing up</p><p>- I feel like “Recovery” should be broken into two line items. The first half (remake your saves) is distinct from the second half (rejuvenate HP and flee), so it’s easy to miss it, buried below.</p><p>- Timeless seems like a really weird metagame rules construct. I can’t imagine how I’m going to organically reveal these rules, nor justify them, outside of just stating “guys, here’s this combat’s rules trick”. Maybe some hints on making this a bit less fourth-wall-y.</p><p>- in the Titanic rules description, it says that he’s not big enough to easily move over “areas of forest or settlements”, which he’s not likely to encounter. Instead of those examples, can you mention a crashed airship, which is more likely in this scenario?</p><p>- does Ever Moving provoke AoOs?</p><p>- what does the SQ entry of “fey link” refer to?</p><p>- he has the 3/day ability to cast temporary resurrection, which has a casting time of 10 minutes. Should this be quickened?</p><p>- what does “aura necrotic” do?</p></blockquote><p></p>
[QUOTE="efreund, post: 6838934, member: 6799797"] Here's some really random errata that I happened to notice last night when I was looking through PF stats: In the Fey appendix in Adventure 9, it says that the Hedgehog court uses coordinated tactics in battle, but there’s no “tactics” section explaining how they would coordinate. (We just get individual-specific tactic blurbs, same as the Unseen.) In the Rites of Rulership (also adv 9) the example for King Dukain says "(1HD 20)", which is confusing. Below that, in Monarch of the Masses, the placement of the word “however” makes it unclear if the King always has "fast healing 10", or if that only happens after falling to 0 HP. Jumping to Adv10, Ash Wolf’s “Critical Hits” ability refers to him as the Father of Thunder. Also, all the fey titans list an XP value, which is out of sync with most of ZG statblocks (which leave it out, since this campaign doesn’t do XP). Jumping to Adv11, some things with Esurientes’ statblock, not all of which might be actual typos: - is “Immune: emotion” a thing? - his “constant - fire shield (warm)” isn’t reflected in his Defensive Abilities line - why can’t he be tripped? that’s usually reserved for creatures without legs (like snakes); for being a heavy quadruped, he should merely get a bonus vs trip - what does being Swallowed Whole do to you? Under Devouring Essence, it makes it sound like it’s pretty bad news, but only the benefits are listed, no mention of ongoing fire / negative energy / crushing damage - Recovery isn’t listed in the Defensive Abilities line (fey titans who have a similar ability list theirs) - if Esurientes is under the effects of multiple applicable effects, can he chose which ones he is trying to Recover from in a given round, or is it first-in-first-out? - Impure Flame says to divide out all fire damage into fire+unholy. Some attacks already do this (Death Throes, Pyroclastic Vomit). - Pyroclastic Vomit seems very weak compared to his other attacks, so I’m wondering if damage is a typo - there an entry in his SQ line called “superheated” that’s not defined anywhere - “dragon senses” is redundant and just causes an unnecessary lookup if you spell out his blindness and dark vision - I didn’t actually check any math, I was just reading up on cool abilities, because that monster is just so freaking cool. I’m sad that my party is the type that will fight tooth and nail to keep Vitus from jumping into the volcano (or throwing in Cippiano), and thus the chances of facing him are rather low. I also further confess that I was comparing him to VoR and seeing who would win in a grudge match. Speaking of the Voice of Rot… - he lists XP, which is nonstandard for ZG - as a snake, he should be immune to trip - if Rackus does his “I’ve rigged that thing to explode” trick … what does that do? I only see the rules for ramming, not the damage for blowing up - I feel like “Recovery” should be broken into two line items. The first half (remake your saves) is distinct from the second half (rejuvenate HP and flee), so it’s easy to miss it, buried below. - Timeless seems like a really weird metagame rules construct. I can’t imagine how I’m going to organically reveal these rules, nor justify them, outside of just stating “guys, here’s this combat’s rules trick”. Maybe some hints on making this a bit less fourth-wall-y. - in the Titanic rules description, it says that he’s not big enough to easily move over “areas of forest or settlements”, which he’s not likely to encounter. Instead of those examples, can you mention a crashed airship, which is more likely in this scenario? - does Ever Moving provoke AoOs? - what does the SQ entry of “fey link” refer to? - he has the 3/day ability to cast temporary resurrection, which has a casting time of 10 minutes. Should this be quickened? - what does “aura necrotic” do? [/QUOTE]
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