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General Tabletop Discussion
EN Publishing
Prepping for the hardcover compilation - errors, edits, and suggestions?
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<blockquote data-quote="Shilubi" data-source="post: 6841578" data-attributes="member: 6706195"><p>Thanks for your work! Still a great fan of the story so far.</p><p>We've just started the part 6, so i can't comment meaningfully on the last parts.</p><p></p><p>Erratas aside, i think i could have used a recap concerning the laws of magic peculiar to Zeitgeist (including for example the limit of distance for Raise dead) and their consequences. The ban on flight is recent and any character with decent arcane knowledge must know the prevailing theories on the "why".</p><p>In general, mechanics have to be well explained. efreund says he has problems with planar mechanics for example, that's important.</p><p></p><p>Artwork is nice, but if it competes with goodies, i favor player goodies.</p><p>Meaning battle maps (with high-res files for us please <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) (the ones that can be printed in scale, for example the t-rex map from part 6 is nice, but not so useful for those like me who print those maps because of its sheer size). For part 6, the throne room map would be nice, it's a big battle and a pretty definite event.</p><p>Player handouts. For example a modified player sheet for the railroad construction challenge, this one with drawing/map of the 36 miles with the important features (bridge, tunnels, fort etc...) instead of the existing (very) big picture. </p><p>Any kind of documents would be great, for example the one King Shantus give the players to allow them to take over Liss (or Gientos) construction.</p><p></p><p>A personal request: could you consider adding some ship drawings? </p><p>Not maps, just drawings. Small ships should give the basis scale (5') for the drawing length. Having them, idealy drawings of all the ships in the campaign, would let me duplicate them and simulate the various naval battles on a battle mat.</p><p>(In the same idea, an hex map of Risur and some army counters for act 3?)</p><p></p><p>Lastly, it could be nice to include the various threads that were included in the first 5 parts, but did not make it to the end.</p><p>I can only think of the 3 keyholes staff from sechim visions and Rackus scrolls, but there might be some others.</p></blockquote><p></p>
[QUOTE="Shilubi, post: 6841578, member: 6706195"] Thanks for your work! Still a great fan of the story so far. We've just started the part 6, so i can't comment meaningfully on the last parts. Erratas aside, i think i could have used a recap concerning the laws of magic peculiar to Zeitgeist (including for example the limit of distance for Raise dead) and their consequences. The ban on flight is recent and any character with decent arcane knowledge must know the prevailing theories on the "why". In general, mechanics have to be well explained. efreund says he has problems with planar mechanics for example, that's important. Artwork is nice, but if it competes with goodies, i favor player goodies. Meaning battle maps (with high-res files for us please ;) ) (the ones that can be printed in scale, for example the t-rex map from part 6 is nice, but not so useful for those like me who print those maps because of its sheer size). For part 6, the throne room map would be nice, it's a big battle and a pretty definite event. Player handouts. For example a modified player sheet for the railroad construction challenge, this one with drawing/map of the 36 miles with the important features (bridge, tunnels, fort etc...) instead of the existing (very) big picture. Any kind of documents would be great, for example the one King Shantus give the players to allow them to take over Liss (or Gientos) construction. A personal request: could you consider adding some ship drawings? Not maps, just drawings. Small ships should give the basis scale (5') for the drawing length. Having them, idealy drawings of all the ships in the campaign, would let me duplicate them and simulate the various naval battles on a battle mat. (In the same idea, an hex map of Risur and some army counters for act 3?) Lastly, it could be nice to include the various threads that were included in the first 5 parts, but did not make it to the end. I can only think of the 3 keyholes staff from sechim visions and Rackus scrolls, but there might be some others. [/QUOTE]
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