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General Tabletop Discussion
EN Publishing
Prepping for the hardcover compilation - errors, edits, and suggestions?
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<blockquote data-quote="Obryn" data-source="post: 6850769" data-attributes="member: 11821"><p>I'm currently on Adventure 8, and I agree that I'd like a few more maps, more than anything.</p><p></p><p>An overview map of Methia would be especially useful, for the infiltration scenes. I agree with a battle map for the tower base, too. I'd have also liked an encounter map for Resal, for the Bleak Golem ambush.</p><p></p><p>Another note on the maps ... a whole lot of the maps are altogether too big. For instance, Pemberton's volcano lair map from Mouth of a Madman is set to 10' scale, but I think it could work just as well at 5'. I don't know if this is resolvable, of course.</p><p></p><p></p><p>Finally, I have questions about Adventure 10. Is the King the only one who gets their stats boosted during Fey Titan encounters? I am really concerned about - for example - the Ash Wolf encounter. I don't see how it's workable in 4e if there's only one character who stands a chance of contributing to a combat.</p><p></p><p></p><p>e: I have a large group, and some notes about adapting for larger groups would be pretty helpful. I'm worried about some of the upcoming encounters, and am planning various ways to up the difficulty. In particular, I'm worried about the upcoming encounter with Nicodemus. My current plan is that whenever he releases a bound spirit, it turns into either a Wraith or a Sorrow (from earlier in the adventure), as well as giving him an entire second turn instead of just extra Standard actions. Solo fights are always problematic, and I think he needs ramped up a bit. I can send some feedback when I'm done.</p></blockquote><p></p>
[QUOTE="Obryn, post: 6850769, member: 11821"] I'm currently on Adventure 8, and I agree that I'd like a few more maps, more than anything. An overview map of Methia would be especially useful, for the infiltration scenes. I agree with a battle map for the tower base, too. I'd have also liked an encounter map for Resal, for the Bleak Golem ambush. Another note on the maps ... a whole lot of the maps are altogether too big. For instance, Pemberton's volcano lair map from Mouth of a Madman is set to 10' scale, but I think it could work just as well at 5'. I don't know if this is resolvable, of course. Finally, I have questions about Adventure 10. Is the King the only one who gets their stats boosted during Fey Titan encounters? I am really concerned about - for example - the Ash Wolf encounter. I don't see how it's workable in 4e if there's only one character who stands a chance of contributing to a combat. e: I have a large group, and some notes about adapting for larger groups would be pretty helpful. I'm worried about some of the upcoming encounters, and am planning various ways to up the difficulty. In particular, I'm worried about the upcoming encounter with Nicodemus. My current plan is that whenever he releases a bound spirit, it turns into either a Wraith or a Sorrow (from earlier in the adventure), as well as giving him an entire second turn instead of just extra Standard actions. Solo fights are always problematic, and I think he needs ramped up a bit. I can send some feedback when I'm done. [/QUOTE]
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Prepping for the hardcover compilation - errors, edits, and suggestions?
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