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General Tabletop Discussion
EN Publishing
Prepping for the hardcover compilation - errors, edits, and suggestions?
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<blockquote data-quote="efreund" data-source="post: 6850955" data-attributes="member: 6799797"><p>This might be a little outside of what you're asking, but I'd love to see more materials related to the themes. Maybe it's just my group, but my PCs have latched on *hard* to their thematic identities. Any more material in this space would be greatly appreciated, be it extra visions for the Skyseer, or extra targets to assassinate for the Vekeshi, etc. I recognize this is easier to do for some than others (I don't know what you'd do additionally for Martial Scientists or Gun Smiths for example, other than perhaps just lists of famous NPCs to meet and contact with).</p><p></p><p>I <em>think</em> what's going on with my group is the Skyrim-effect. They view their themes like the guild factions in Elder Scrolls game. For example, I think my Vekeshi believes that if he kills all the prescribed individuals, he'll bring about a new world order (and unlock some unique power for his character). Anything I can do to encourage them would be awesome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> A quick summary sheet of key power players in each country, and the effect on that country if they were taken out? Great sidequest material for the "world tour" adventures (7, 8, 11).</p></blockquote><p></p>
[QUOTE="efreund, post: 6850955, member: 6799797"] This might be a little outside of what you're asking, but I'd love to see more materials related to the themes. Maybe it's just my group, but my PCs have latched on *hard* to their thematic identities. Any more material in this space would be greatly appreciated, be it extra visions for the Skyseer, or extra targets to assassinate for the Vekeshi, etc. I recognize this is easier to do for some than others (I don't know what you'd do additionally for Martial Scientists or Gun Smiths for example, other than perhaps just lists of famous NPCs to meet and contact with). I [I]think[/I] what's going on with my group is the Skyrim-effect. They view their themes like the guild factions in Elder Scrolls game. For example, I think my Vekeshi believes that if he kills all the prescribed individuals, he'll bring about a new world order (and unlock some unique power for his character). Anything I can do to encourage them would be awesome. :-) A quick summary sheet of key power players in each country, and the effect on that country if they were taken out? Great sidequest material for the "world tour" adventures (7, 8, 11). [/QUOTE]
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