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General Tabletop Discussion
EN Publishing
Prepping for the hardcover compilation - errors, edits, and suggestions?
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<blockquote data-quote="efreund" data-source="post: 6887353" data-attributes="member: 6799797"><p>I'd like to suggest that the campaign is already "ready"</p><p></p><p>It's a long, long beast, and the sorts of things happening in Adventure 13 aren't going to impact your ability to prep and run Adventure 1. The campaign takes place over three Acts (Act I is adv1-5, Act II is adv6-9, Act III is adv11-3), and I could certainly see not wanting to start a given Act without that Act being complete. But Act I has been completed, regroomed, and published as a hardcover compilation a for couple years now.</p><p></p><p>The Act I hardcover comes with a great GM's Guide that explains where the plot is going, summarizes all of the later adventures, and otherwise "lifts the curtain" on what's going on. It should be sufficient to prep. (It's also got a very detailed Player's Guide, which already includes references to things that will happen in the later books.) This isn't like a Paizo module, where they're just writing it as they go, and aren't quite sure how it's going to end up. I got burned starting <em>Kingmaker </em>early, so I know where the fear comes from. I guess I'm saying "this one's different"? (Besides, as a comparison point, the ZG Act I has more page count and longer play time than your standard 6-book Paizo AP (if you cut out the latter's fiction-journals)).</p><p></p><p>As a fellow GM (I'm currently nearing the end of adv3, and I started last fall), I would recommend you to buy the Act I hardcover and take the plunge. No need to wait for this sequel volume to come out.</p></blockquote><p></p>
[QUOTE="efreund, post: 6887353, member: 6799797"] I'd like to suggest that the campaign is already "ready" It's a long, long beast, and the sorts of things happening in Adventure 13 aren't going to impact your ability to prep and run Adventure 1. The campaign takes place over three Acts (Act I is adv1-5, Act II is adv6-9, Act III is adv11-3), and I could certainly see not wanting to start a given Act without that Act being complete. But Act I has been completed, regroomed, and published as a hardcover compilation a for couple years now. The Act I hardcover comes with a great GM's Guide that explains where the plot is going, summarizes all of the later adventures, and otherwise "lifts the curtain" on what's going on. It should be sufficient to prep. (It's also got a very detailed Player's Guide, which already includes references to things that will happen in the later books.) This isn't like a Paizo module, where they're just writing it as they go, and aren't quite sure how it's going to end up. I got burned starting [I]Kingmaker [/I]early, so I know where the fear comes from. I guess I'm saying "this one's different"? (Besides, as a comparison point, the ZG Act I has more page count and longer play time than your standard 6-book Paizo AP (if you cut out the latter's fiction-journals)). As a fellow GM (I'm currently nearing the end of adv3, and I started last fall), I would recommend you to buy the Act I hardcover and take the plunge. No need to wait for this sequel volume to come out. [/QUOTE]
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