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*Dungeons & Dragons
Prepping for The Wild Beyond the Witchlight -- The Witchlight Carnival
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<blockquote data-quote="RealAlHazred" data-source="post: 9642165" data-attributes="member: 25818"><p>So there are six minor attractions given, each of which is a single characteristic roll. But the point is for the carnival-goers to have fun.</p><ul> <li data-xf-list-type="ul"><strong>Almiraj Ring Toss:</strong> Dexterity check. I'm not sure how to give this more interactivity without actually having somebody try to toss a ring onto a Coke bottle, which I don't want to do. I can't be sure how much space I'll have in the hobby shop, with other players at other tables.</li> <li data-xf-list-type="ul"><strong>Catch the Dragon by the Tail:</strong> Wisdom (Perception) check. The faerie dragon is giggling while the contestant is blindfolded, so I'm thinking the faerie dragon "cheats" by using minor illusion to make multiple giggles come from all over. So the contestant could try to get the faerie dragon in a conversation, and get them talking; I'll need to flesh out the faerie dragon to know their favorite topics of conversation. Chatting with other attendees beforehand can give PCs clues on what the dragon likes to talk about.</li> <li data-xf-list-type="ul"><strong>Gnome Poetry Contest:</strong> Charisma (Performance) check. I'm going to preprint a number of rhymes of various kinds. This one I'm willing to forego the roll entirely if a player extemporaneously comes up with something clever and good.</li> <li data-xf-list-type="ul"><strong>Goblin Wrestling:</strong> Strength (Athletics) check. Except, the goblins are <em>absolutely </em>going to cheat, so it would be fine for the player characters to do so as well. The trick is to cheat entertainingly.</li> <li data-xf-list-type="ul"><strong>Guess the Number of Feathers on the Cockatrice:</strong> Intelligence check. This is another one I'm not sure how to punch up in play. Obviously, the cockatrices will be very happy to peck/petrify anybody who gets to close. Perhaps the players could use treats to try to make them more cooperative.</li> <li data-xf-list-type="ul"><strong>Outstare the Cyclops:</strong> Constitution check. This is another one where the psychology of the opponent should come into play. Distracting the cyclops shouldn't be impossible. Maybe they see the cyclops earlier on the fairgrounds, getting startled by a high-pitched whistle from some tchotchke from one of the stalls; they can buy one and another PC can use it during the contest.</li> </ul><p>Also, this is a good place to add additional minor attractions. I'm thinking of adding a <strong>fortune-teller</strong> of some kind. Madame Eva would probably be a good one, if any of the players had played Curse of Strahd previously. If not, then I'm wondering if I can come up with a D&Desque mechanical fortune teller, like "Zoltan the Genie" or something. I wouldn't put a real genie in any case; if I were, it would actually be a Witchlight Hand in costume and magical disguise.</p><p></p><p>Other standbys of carnivals are dunking booths and ring-the-bell strength challenges. For a <strong>dunking booth</strong>, I could see some sort of balance-beam suspended over a tank; you have to get from one side to the other without falling in. Relatively easy, but there are baskets of tomatoes available, and carnival-goers are encouraged to throw tomatoes at the contestant. So, it's sort of a popularity contest -- can you convince the other carnival-goers not to throw tomatoes at you? While balancing on a beam, that's only suspended over the tank, not fixed in place?</p><p></p><p>The <strong>ring-the-bell</strong> strength challenge seems like it's impossible to punch up from a straight "Strength check" roll.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9642165, member: 25818"] So there are six minor attractions given, each of which is a single characteristic roll. But the point is for the carnival-goers to have fun. [LIST] [*][B]Almiraj Ring Toss:[/B] Dexterity check. I'm not sure how to give this more interactivity without actually having somebody try to toss a ring onto a Coke bottle, which I don't want to do. I can't be sure how much space I'll have in the hobby shop, with other players at other tables. [*][B]Catch the Dragon by the Tail:[/B] Wisdom (Perception) check. The faerie dragon is giggling while the contestant is blindfolded, so I'm thinking the faerie dragon "cheats" by using minor illusion to make multiple giggles come from all over. So the contestant could try to get the faerie dragon in a conversation, and get them talking; I'll need to flesh out the faerie dragon to know their favorite topics of conversation. Chatting with other attendees beforehand can give PCs clues on what the dragon likes to talk about. [*][B]Gnome Poetry Contest:[/B] Charisma (Performance) check. I'm going to preprint a number of rhymes of various kinds. This one I'm willing to forego the roll entirely if a player extemporaneously comes up with something clever and good. [*][B]Goblin Wrestling:[/B] Strength (Athletics) check. Except, the goblins are [I]absolutely [/I]going to cheat, so it would be fine for the player characters to do so as well. The trick is to cheat entertainingly. [*][B]Guess the Number of Feathers on the Cockatrice:[/B] Intelligence check. This is another one I'm not sure how to punch up in play. Obviously, the cockatrices will be very happy to peck/petrify anybody who gets to close. Perhaps the players could use treats to try to make them more cooperative. [*][B]Outstare the Cyclops:[/B] Constitution check. This is another one where the psychology of the opponent should come into play. Distracting the cyclops shouldn't be impossible. Maybe they see the cyclops earlier on the fairgrounds, getting startled by a high-pitched whistle from some tchotchke from one of the stalls; they can buy one and another PC can use it during the contest. [/LIST] Also, this is a good place to add additional minor attractions. I'm thinking of adding a [B]fortune-teller[/B] of some kind. Madame Eva would probably be a good one, if any of the players had played Curse of Strahd previously. If not, then I'm wondering if I can come up with a D&Desque mechanical fortune teller, like "Zoltan the Genie" or something. I wouldn't put a real genie in any case; if I were, it would actually be a Witchlight Hand in costume and magical disguise. Other standbys of carnivals are dunking booths and ring-the-bell strength challenges. For a [B]dunking booth[/B], I could see some sort of balance-beam suspended over a tank; you have to get from one side to the other without falling in. Relatively easy, but there are baskets of tomatoes available, and carnival-goers are encouraged to throw tomatoes at the contestant. So, it's sort of a popularity contest -- can you convince the other carnival-goers not to throw tomatoes at you? While balancing on a beam, that's only suspended over the tank, not fixed in place? The [B]ring-the-bell[/B] strength challenge seems like it's impossible to punch up from a straight "Strength check" roll. [/QUOTE]
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