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Prepping for The Wild Beyond the Witchlight -- The Witchlight Carnival
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<blockquote data-quote="Quickleaf" data-source="post: 9644142" data-attributes="member: 20323"><p>covered this one above!</p><p></p><p></p><p>You could run this as dice poker (you can google examples), where "busting" indicates getting pecked/temporarily petrified. Closest to 21 guesses the closest to actual number of feathers.</p><p></p><p>...oooor you can reveal the whole thing is a scam, because no one has had the courage/ability to actually count all the feathers.</p><p></p><p></p><p>This is a great place for non-linear problem solving. Make the cyclops undefeated/undefeatable because it never blinks unless it chooses to or falls asleep. But then have a couple (humorous) weaknesses the PCs can exploit going into the challenge to automatically win. Think the Monkey Island games or similar adventure games. For ex: The cyclops is a fan of tragedies and/or violin music, which always brings a tear to his eye. Or PCs could create an illusion of themself or use tricky magic in another way.</p><p></p><p></p><p>A fun risk of the fortune-teller's tent may be changing your age, like Tom Hanks in Big.</p><p></p><p></p><p>One way to frame this is that there could be hidden consequences to ringing the bell: disenchanting magic items, releasing shadowhunter bats, letting the "3 crones" scry on you, or cursing anyone touching the bell. So, yes, there's a Strength check. But even more, there's figuring out how to negate the bad effect of the bell ringing (or perhaps cunningly transferring that bad effect to a rival contestant).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9644142, member: 20323"] covered this one above! You could run this as dice poker (you can google examples), where "busting" indicates getting pecked/temporarily petrified. Closest to 21 guesses the closest to actual number of feathers. ...oooor you can reveal the whole thing is a scam, because no one has had the courage/ability to actually count all the feathers. This is a great place for non-linear problem solving. Make the cyclops undefeated/undefeatable because it never blinks unless it chooses to or falls asleep. But then have a couple (humorous) weaknesses the PCs can exploit going into the challenge to automatically win. Think the Monkey Island games or similar adventure games. For ex: The cyclops is a fan of tragedies and/or violin music, which always brings a tear to his eye. Or PCs could create an illusion of themself or use tricky magic in another way. A fun risk of the fortune-teller's tent may be changing your age, like Tom Hanks in Big. One way to frame this is that there could be hidden consequences to ringing the bell: disenchanting magic items, releasing shadowhunter bats, letting the "3 crones" scry on you, or cursing anyone touching the bell. So, yes, there's a Strength check. But even more, there's figuring out how to negate the bad effect of the bell ringing (or perhaps cunningly transferring that bad effect to a rival contestant). [/QUOTE]
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Prepping for The Wild Beyond the Witchlight -- The Witchlight Carnival
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